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Villagers

Discussion in 'Denied' started by smk, Jan 3, 2017.

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  1. smk

    smk Celebrity Meeper

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    Hello. I just wanted to suggest some things for the reopening of meep that I feel make meep more fun. Mostly villagers.
    I'm suggesting we have villagers (tradable) for all except the mending books. I think breeding should be allowed since villagers were updated back in 1.8 to only breed to the village space they are in (based upon doors and farm blocks). I also suggest iron gens via villagers be allowed again.

    My reasons for all of this are that they are all parts of minecraft. We are playing minecraft, and I can't remember the last time I briefed a villager or made an iron farm. This also creates a form of income, and jobs, and most importantly, things to do! I see so many people quit meep because of boredom, building a villager farm, iron farm, and farms are more things that keep people on the server
     
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  2. Muunkee

    Muunkee Legendary art supply hoarder

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    Bring them back. Keep them at a lower rate than normal. This kills economies, really.
    but +1.
     
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  3. Sp00kyP00tis

    Sp00kyP00tis Popular Meeper

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    Yes, please bring them back, but as Muunkee said, keep them at a lower rate. I'm just hoping that she doesn't mean like 50% of the normal rate, because i think 80% if the normal spawn rate is fine.
    Anyways, +1
     
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  4. Natsu

    Natsu Celebrity Meeper

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    Yes villagers +1

    No villager breeding -1. Here is why: this allows for easy villager spawning which unlocks OP trades which will mess up the economy.
     
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  5. krazzybc4

    krazzybc4 Celebrity Meeper

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    +1
     
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  6. Sp00kyP00tis

    Sp00kyP00tis Popular Meeper

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    Here's why i disagree.
    1. They would probably lower the spawn rate by a bit.
    2. Sure, even after that it would be a little OP, but the only way to spawn villagers was to either find a zombie spawner and wait for zombie villagers to spawn, then transport them away from the spawner and possibly other villagers to cure them (which, by the way, would take 800 meebles in golden ingots and an apple and a splash weakness potion) or, you could fork over a big amount of meebles for villager eggs (which you can only get if supreme+)
    3. Now that the server is updating to 1.11 (I think), zombie villagers no longer spawn from zombie spawners. So now the only way to spawn villagers without villager breeding is to buy villager spawn eggs (which are very costly, as well as having to be supreme+ to buy)

    So, after that, I think that we should enable villager breeding again, wether it is nerfed or not.

    P.S. Yes, villagers are an infinite source of emeralds, but people can set their own prices via chestshop, and i'm pretty sure that the staff will not set an OP sell price for emeralds
     
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  7. Natsu

    Natsu Celebrity Meeper

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    Yeah if we are removing the chances of spawning zombie villagers, then we should enable breeding

    Edit: 800 per villager is not much and thats not a problem. No one really uses villager spawn eggs
     
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  8. LargeUnit

    LargeUnit Celebrity Meeper

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    Honestly if we bring back breeding they need to have an extremely low spawn rate imo. What's the point of buying a 75k villager spawn egg if they breed at almost the normal rate. I think that for villagers to not be too strong we should limit the spawn rate to probably 10-20% of the original rate. This way there's more incentive to buy villager eggs (which price should be lowered if we have breeding enabled).
     
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  9. CluelessKlutz

    CluelessKlutz Badmin

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    The disablement of villager breeding has always been something that has bothered me a bit. I mean, it makes sense in retrospect, but it has always given the feeling that everything on the server is nerfed, discouraging new players who are trying to build farms and such. With the changes of 1.11, villagers will become nonexistant, due to natural villagers despawning if the server has a temporary error (though I do not recollect any occuring during Gamma).

    Villagers have always been a bit of a problem for economies, because of all the items they can spawn in. Thanks to 1.11, villagers are nerfed more, because of the spawners being limited, and the addition of nitwit villagers. By adding in these, even breeding is no assurance you will acquire a useful villager. Re-enabling breeding will open up a lot of possibilities for people to enjoy more of the original game without ruining the economy by having overloads of materials. Therefore, it will allow for players to construct larger facilities.

    The more players can invest time into constructing facilities, the better, because it gives players purpose, and can balance things more by making it more profitable to play actual Towny than minigames.
     
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  10. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    Villagers act as the early stimulation of a towny economy. Emeralds and ebooks are only tradable on a player to player basis, and therefore shouldn't be a concern for nerfing, especially if anyone is able to cure villagers and create their own supply of both emeralds and books. With the removal of /fix and mending, ebooks should stay at a healthy price regardless of the situation with villagers. Any changes to rarity or exclusivity of villagers in the early stages of the new towny server could make the costs of starting an emerald or ebook trade too expensive, to the point at which the trade is dominated by a select few players, who at the same time are making a killing off of the increase in price.
     
  11. Natsu

    Natsu Celebrity Meeper

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    -Curing villagers is no longer available in 1.11
    -Villager trading has always been competitive and prices decreased as more players got better villagers
     
  12. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    I think that the villager curing can be implemented with a change to spawner mechanics in 1.11. Otherwise, there'll be a plugin for servers on bukkit sometime soon.
     
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  13. CluelessKlutz

    CluelessKlutz Badmin

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    Even with curing enabled, there were several other nerfs to ebook villagers. Firstly, they re-implemented the nitwit villager type, reducing general probability of any librarians by 5% (20% overall), then added a new profession to white-robed villagers, reducing the amount of librarians by 50% (to 10% of all villagers instead of 25% in 1.10), and then added in curse enchantments, therefore lowering the probability of getting max ebooks.
     
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  14. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    Well either there is a plugin to revert the changes or people will get books from grinders
     
  15. Natsu

    Natsu Celebrity Meeper

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    It's still a matter of time though before people get OP villagers
     
  16. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    But thats not a bad thing
     
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  17. marshallmafers

    marshallmafers Celebrity Meeper

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    Here's where you're wrong.

    1. Sure they would ''probably'' lower the spawn rate a bit'' but that's not going to do anything. All you need to do is find a village and claim it, then set up a breeder. You can also create skyblock style mob farms and hope you get a zombie villager.
    2. It's going to be way more than 'op'. Villagers destroy economies. When I first started playing on this server 4 years ago I decided to get into villager trading. Within a day I completely destroyed Silk Touch I book prices, along with Unbreaking III and Prot IV. I damaged the enchanted book price so badly Silk Touch books went from 5-8k down to 1-3k each. Just from me, one person. Also, having to 'spend' 800 meebles for a golden apple, on no the world is going to end. 800 meebles is so much to spend. No gold is worthless, just because in order to do something on the server requires you to invest meebles into doesn't make it a legitimate alternative to getting meebles out of the economy when the negative impacts of such said step destroys the economy. And yes the villager spawn eggs are for supreme + for a stupid reason. They were getting desperate on what to give higher ranks because they didn't know what other perks to give them.
    3. Yes, it is true that zombie villagers don't spawn from zombie spawners in 1.11 anymore. But that does not justify the fact that players should be allowed to breed freely and willingly. Onis disabled villager breeding for multiple reasons.
    *If left uncontrolled, they can spawn thousands of villagers and crash the server
    *Villagers destroy economies due to the large influx of items they generate into the server e.x. Books, saddles, armors (Diamond, Iron Leather, Gold), Tools (Enchanted non enchanted) also the large about of food as well.
    It doesn't matter if emeralds aren't valuable in an economy server, what matters is the unnecessary amount of influx of valuable items that other wise are extremely difficult to get can be traded for from villagers. We've already seen such an effect happen on MeepCraft. Diamond armor just regular armor is worthless due to the dungeon, villager trading etc, same applies to tools and books.


    Villagers are great for servers that have 1-30 players on it. Small servers that are better controlled via it's player base. But for a Economy Server like MeepCraft, if every player decided to do villager breeding/trading it's going to destroy the economy.

    Villagers should only be accessible via the server spawn and disabled from the towny. Only Villagers found in the wild should be allowed with breeding disabled.

    TL : DR VILLAGERS DESTROY ECONOMIES
     
  18. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    How do you destroy the economy with a dynamic that only contains player to player trades?
     
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  19. Natsu

    Natsu Celebrity Meeper

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    You can't.
     
  20. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    I really think that people are quick to yell bloody murder like it's some kind of doomsday scenario when the game runs it's natural course
     
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