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Lowering Pwarp Taxes

Discussion in 'Denied' started by ThecrazyJJ, Oct 7, 2016.

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Good or Bad Idea?

  1. Good.

    7 vote(s)
    36.8%
  2. Bad.

    8 vote(s)
    42.1%
  3. Good but not necessary atm.

    3 vote(s)
    15.8%
  4. Don't know.

    1 vote(s)
    5.3%
  1. ThecrazyJJ

    ThecrazyJJ Popular Meeper

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    Well the rhetoric you staff (Klutch in particular) have been displaying states the contrary, but I do accept you trying to right that misconception of mine. Anyways, it's not as if I don't understand the economy (I've made more that 850k) , all I'm saying is that it's very difficult (especially now after the tolls of the deflation are actually starting to cause effects) to make money in this aspect of the server, especially for those who are new and wanting to get into the field.
     
    Photoave12 likes this.
  2. Kling

    Kling Break blocks not hearts

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    In your first statment to me you said since you have 2 pwarps it is difficult to keep profit but if you have 850k you have no dramas. You made it as though you are one of the people with money problems with every reply but if you have that much then you must know how to currently make money so I don't understand why you kept telling me its hard.

    Since it is directed for new players I am still a -1 it is something they can work towards each day to keep their tax up if it does not make huge profit because if it is easier that what it is there will be a huge increase of the 'giants' having more pwarps.
     
  3. CluelessKlutz

    CluelessKlutz Badmin

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    I too understand the logic to which you are referring to. I disagree with the idea of lowering Towny taxes. Currently, the tax per plot is 25 Meebles. With a level 20 farmer job, right now, at this very moment, you can make at least 100 Meebles in a minute. The taxes and prices for new land of the Towny plugin is already very low. To create on pwarp, it costs thirty times as much as claiming the plot it is on (if it is a normal plot, while it is six times as much for an outpost).

    With the removal of the server shop, I believe the economic focus is moving towards the vshop. Now, there are currently several issues with the shop, which are already on Trello. That is something that is server-side that techs can work on to stimulate the Eco. Which, means if anyone finds any kind of issue, we need it to be reported, either here on the forums, or even just a simple /modreq.
    I'm going to be completely honest here; I have no idea about the new jobs plugin. I cannot say if it will work or not, because I am not part of the project. However, you're free to suggest any ideas, or express possible concerns about it. I, for one, love reading suggestions, whether I agree with the idea or not.
     
  4. ThecrazyJJ

    ThecrazyJJ Popular Meeper

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    A large percentage of what I've made has come pre -removal of /warp shop, and in these days every day I see my margins shortening whilst the taxes in proportion to my income increases. And if people are having to reach into their reserves (for me, mostly what I've gotten beforehand) , that's reflexant of an Eco where buyers don't have the money or confidence to make investments/ buy medial things. Seeing as lowering the taxes is a quick thing staff can do to help combat this issue (heck, make it temporary until jobs / something else comes out), I believe it to be the best quick fix we have in our arsenal. I mean, if something were to happen soon Eco-wise it'd be okay, but as long as we're not changing anything and still losing 400k per day, it's gonna be really hard for people to keep up.
     
  5. CanadianMinerBoi

    CanadianMinerBoi Meeper

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    You all talk about prices, someone please do explain to me the purpose of taxes in the game.
     
  6. iGwampa

    iGwampa Popular Meeper

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    It balances out the economy
     
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  7. CluelessKlutz

    CluelessKlutz Badmin

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    Taxes are one of the only ways money has always been taken out of the economy, and keeps everything in circulation. Say we didn't have pwarp taxes at all, then someone could just spend the money to make a bunch, and you couldn't get the name you wanted. They keep those pwarps in circulation, so that if someone has pwarps, and they quit, that pwarp name can be used at a later date.
     
  8. Summers

    Summers Hot Meeper

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    It actually removes it from circulation causing less items to be bought which than leads to items decreasing in value.
    Easier fix is to limit the amount of pwarps a player can own and increasing with rank also giving a reason to donate.
     
    Kling likes this.
  9. CluelessKlutz

    CluelessKlutz Badmin

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    Unfortunately, that is seen as an "advantage."
     
  10. Summers

    Summers Hot Meeper

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    So is many other things that were (not sure if still) in the game yet they stay due to them not having a noticeable advantage. "/Jobs" 1 x n (n being rank)
     
  11. CluelessKlutz

    CluelessKlutz Badmin

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    The difference between the two is, Mojang has already cleared the system in which jobs are distributed. We would require as such again to do that to pwarps. Besides, what about those who wish to own more pwarps than the Legend cap? People like @PseudoPlatonic built an economic empire in Legacy, with twenty-two pwarps. Limiting the number of pwarps therefore limits the amount of success a person can have building shops and such.
     
    PseudoGod and Photoave12 like this.
  12. Summers

    Summers Hot Meeper

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    Stop making things up lmao.
    It's not worth my time to figure out a solution. Economy on minecraft doesn't work when you don't add a lot of custom items or have a large player base.
     
  13. Adrian

    Adrian Epic Staff Member Administrator

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    I agree that the eco is going down, BUT decreasing /pwarp taxes just makes the rich richer. To fix a problem we need to think what ADDS to the eco not REMOVES. For example, Increasing Voting, Mini-Games, And Things like Increasing Ore spawning percentage. What I listed affects all players not the rich.
     
  14. KittyKat999

    KittyKat999 Popular Meeper

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    -1

    Though the economy isn't looking good, lowering the price of things is the worst answer. Let me explain:

    Lowering the price of things may delay the economy "crashing" or "draining", lowering the price is in a way helping it. Less meebles mean a lower price on everything, just how candy used to be 1 cent.

    The fix is new things added to the server or things being more rewarding (I'm talking votes, minigames, arcade, and /jobs). And that's why there's a suggestion subforum, no? The server wants ideas! And fixes! Not delays!

    Yours, (bad fix),
    ~Kat
     
  15. Courtneyyy

    Courtneyyy Admin Princess Staff Member Helper Media Elder

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