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/feed

Discussion in 'Debates' started by CluelessKlutz, Jul 13, 2016.

?

Should /feed return?

  1. Yes, it should.

    17 vote(s)
    50.0%
  2. Nope

    17 vote(s)
    50.0%
  1. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    Because thats what meep is, a pure, unadulterated survival server, with nothing bearing resemblance to towny, or eco, just survival...
     
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  2. Peero

    Peero Celebrity Meeper

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    Are you dumb? Towny is survival? Do you make towns in creative? No you mine the resources and build it.
     
  3. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    Sorry, I thought survival was more every man for himself, I would clasify towny as... well... towny, because your stuff is protected and theres a much friendlier atmosphere.
     
  4. CluelessKlutz

    CluelessKlutz Badmin

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    Firstly, we are not a survival server. We are a Towny server.
    No, Towny is not survival. Mining resources to build does not automatically make us survival. Let me list some of the things Meep has a survival server would not:
    1. Tpa/tpahere/warp/sethome
    I mentioned this before. But this obviously not a vanilla function. Instant teleportation is a good thing, believe me, but it still is a non-vanilla function. In "survival worlds," you have to memorize the route between two places, and either walk, swim, or ride something to get there. You have to deal with any obstacles along the way, and you'll eventually get there.
    2. Unlimited Resources
    Minecraft worlds are, by definition, infinite. However, they have an automatic world border at around 20 million blocks. Therefore, it is indeed finite (unless you access commands to move that border). On the other hand, Meep's wild is reset every few months, therefore generating endless diamonds. On the other hand, the Towny Worlds have a much smaller size than the 20 million blocks a normal world would. Not to mention having multiple worlds at all is not a vanilla feature. In addition, there are multiple dragon eggs, which violates normal Minecraft survival rules by having more than one Dragon Egg in existence without commands.
    3. Disguises
    Fairly small, and technically cosmetic, but disguises are also not a vanilla feature. They can allow you to escape fairly difficult situations by using camouflage.
    4. Supply Drop
    Last I checked, you won't find a chest full of diamond stuff that magically appears in the Wilderness every half hour or so.
    5. Towny
    Towny in itself is not really survival. The way it blends economy and land claiming is clearly not a vanilla function. Vanilla Mc does not let you claim land at all, much less forbid you from editing any unclaimed areas in that world.
    Furthermore, nobody is rejecting the suggestion that's up right now to add a compass that tracks players because it "takes away the survival feel." Last I checked, I don't have that"survive or die" feeling within a giant town with automatic food grinders, mob grinders, and all the other things towns usually have.

    And besides all that, you cannot argue we shouldn't have it at all because it takes away the survival feeling, because you can simply make the decision to turn it off. There are plenty of people who would indeed appreciate not having to kill a bunch of animals or grow crops to sustain themselves, but instead spend that time doing something else. In addition, remember survival mode (completely vanilla) did not always have hunger. In many of the Beta version, and all of the Alpha, there was no hunger. Nobody complained about it not being realistic survival then.
    Point is, we are not a survival server, and therefore do not have to stay to vanilla principles because it "takes away the survival aspect."
     
  5. Burritoh

    Burritoh Popular Meeper

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    FREAKING YES. ;-; back for everyone, this isn't a survival server and pretty much all the perks went plop
     
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  6. Peero

    Peero Celebrity Meeper

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    Towny is survival. You don't build towns in creative! You are in gamemode 0 AKA SURVIVAL. Please give an example of what you think a survival server is. I don't consider SMP'S servers either.
     
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  7. CluelessKlutz

    CluelessKlutz Badmin

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    Towny is not the same as survival, I already proved why we are not a survival server here:
    Do you know what survival was in the earliest stages of the game? You had health, you needed to gather resources, you fought monsters, but the hunger bar didn't even exist. To me, a survival server is one where you are using 90% vanilla, with some modifications just for the sake of running a server. Your idea of a survival server is anything played in game mode 0. Therefore, by this logic, Factions, Prison, and minigame servers are survival servers too, because you are in /gamemode 0. I don't think anyone would say a minigames server is a survival server, but it is the same logic as your arguement. On the other hand, I believe they are each individual kinds of servers. Things that work in Factions will not necessarily work in Prison, because they are completely different game modes. Same thing goes for survival servers compared to Towny. Allow Me to say it again;
     
  8. Peero

    Peero Celebrity Meeper

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    WE ARE a survival server! Think about it. The only thing that these commands add is a way to save time or are cosmetic. As for the supply drop, who tf even goes for it anymore? And the loot is horrible anyway. /tpa just saves you the time of walking to someones location. "Unlimited resources"? This one is just the worst out of all of them. Please tell me when would you ever mine out every single ore in your world? That would not only take years but would also be nearly impossible. As for dragon eggs, unless they have a use then it is purely cosmetic. Disguises are also purely cosmetic. They do not affect gameplay AT ALL besides making the player look different. And when tf will I have to camouflage in minecraft? If you say PVP then you shouldn't be pvping if you are just gonna wimp out and go into dis. The compass is actually a good addition because it makes the game more fun. Disabling feed just makes the game more bland and less challenging. You mention that hunger wasn't always in the game, NEWS FLASH: updates are created to make the game better. And tell me again, is meepcraft in the Beta version of minecraft? Yea no.
     
  9. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    me Im so alone...
     
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  10. CluelessKlutz

    CluelessKlutz Badmin

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    Still, by your logic, this means Factions and Prison servers are survival servers too. Quite a few of these allow flying, no hunger, and just hand out loads of diamonds. And besides this, it wouldn't be forced to have no feed. You can always just /feed off, you know. "Less challenging" is your reason for no feed, never mind that every town and their neighbor has an automatic food grinder. The differences between servers are what the challenges are. Factions, you are trying to dominate the world, and must face every other player on the server. Prison, you are trying to rank up to get out. Survival, you are trying to survive against the monsters. Towny, you are trying to create the biggest town out there and succeed economically. Well, if they're all survival servers, then they should be able to have the same things. By this logic of playing in gamemode 0, we should be fine adding with a Factions plugin, and let everyone raid each other. It's still a survival server, so what's the difference? Food doesn't add any kind of challenge on Meep, is my point. Food has never been, and never will be a challenge on Meep.
    Therefore, we should update to 1.10 and ruin it for the majority of PvPers. 1.10 is an update to the game, and is an "improvement" to the game.
    Which is exactly what /feed does. It saves the time needed to warp to a grinder, and gather food. Food is so plentiful, it isn't a challenge or worth anything at all. Dwarf mentioned selling steak on the vshop. Allow me to calculate the profits for that;
    He sold 10,000 steak on there for one Meeble each. This is a total profit of 9,500 Meebles due to the 5% tax on vshop. If this even took a half hour, you could make 50k just by mining or playing minigames. So even selling 10,000 steak, you only make a 9,500 profit off of a spawner that costs 10,000 each, and I highly doubt there's just one spawner.
     
  11. Peero

    Peero Celebrity Meeper

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    This is purely opinionated and I think it DID improve the game.
    What I am trying to say is that towny is a gamemode that is to be played in survival, with survival aspects. This includes hunger. With /feed it makes food useless and a junk item. It doesn't matter if it is toggleable. That still makes food useless. I am all for /feed, just not if everyone on the server got it.
     
  12. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    There is a plugin that removes the pvp thing, and pvp with special strikes is pretty fun.
     
  13. CluelessKlutz

    CluelessKlutz Badmin

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    I'd be all for that. I do like the sweep attack, but the timer is too long.
    So basically, you don't want /feed because only you want it, not citizens. Let's just say it's added, I would advise it being automatically off for all players. This would mean you need to learn about the server in order to figure out you can turn it off.

    I am not personally against 1.10, and enjoy many parts, but many of the members of this community dislike it incredibly, and would rather us downgrade back to 1.7.

    And my point is, Towny is a separate playstyle than normal survival, and thus should have different functions. Factions play different, so a lot of them have fly for everyone. Same goes for Prison. Therefore, why should we not have /feed if it benefits quite a few people. Food is never going to be a challenge, and is annoying to a lot of people.
     
  14. SpongeyStar

    SpongeyStar Professor in Wumbology

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    I'm sorta mixed here.

    I like having to buy my own food and being able to sell it. It makes gameplay more fun. But then again, when I am in a rush or doing a big building job I really don't have time to keep buying some piece of steak or food to eat. It'll save me some meebles too, but I really do like the aspect of having food.

    If toggle-able though it would be great..
    no vote. will think about.
     
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  15. Blue_Marlin

    Blue_Marlin Popular Meeper

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    yes! /feed should be brought back for premium plus if that's possible or at least vip - I don't think regular cits should have this because then there would be no point in having food or farming, or animals etc, the purpose of the animals and wildlife wouldn't be necessary. To me tho it isn't that big of a deal considering I can buy 10 steak for around 1 meeble.
     
  16. CluelessKlutz

    CluelessKlutz Badmin

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    We cannot bring it back for only certain people because it violates the EULA. So it's everyone or no one.
     
  17. Blue_Marlin

    Blue_Marlin Popular Meeper

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    then I would say no one - if we brought it back for everyone there would be no point in having food period, so just no one.
     
  18. giraffeboy09

    giraffeboy09 Popular Meeper

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    Especially when you are pvping... rip me...
     
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  19. Blue_Marlin

    Blue_Marlin Popular Meeper

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    I get having to carry around food and what not but lets be real, If everyone had /feed what would be the point in having any animals and or crops? the only animal you would need is a sheep for wool, I think the only way /feed can come back would be in a higher rank (premium even) or no one, citz and vip shouldn't have it.... just my opinion
     
  20. giraffeboy09

    giraffeboy09 Popular Meeper

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    Ever heard of this thing called the EULA....? Its why us donors don't have any of our good perks anymore.
     

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