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Locate players with new compass

Discussion in 'Denied' started by Kling, Jul 17, 2016.

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Locate closest player or closest moving player?

  1. Closest player.

    7 vote(s)
    63.6%
  2. Closest moving player.

    4 vote(s)
    36.4%
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  1. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    Being implemented into UHS does nothing, when people play UHS, there not interested in other players (that much) as they are interested in surviving mobs and such, and when you have nice gear in UHS, your every thought it generally towards getting better gear and the ultimate goal of fighting bosses and such, also, the people who frequent UHS are almost always all part of a team, they log on as a team, and log off as a team, so If Im in UHS, and your in UHS, and your on my team, then it will just point at you.
     
  2. Muunkee

    Muunkee Legendary art supply hoarder

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    +1 to that
    UHS is really really about kill or be killed, every man for himself, if you get lured or killed, oh well
    wild is not.
     
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  3. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    Read my post, adding it to UHS does nothing.


    My other point is that gathering resources in wild is boring for a lot of people (new players mainly) If you join a server and your like "awesome a new server with economy! this is gonna be raaaaaaad" and then you get on and ask "how do I make money" and everyone says "mine" you will be like, well screw this, I can mine on a server that I know is fun, this is dumb. If you join and ask "how can I make money" with the compass you will get a variety more responses, with things more unique to meep, minigames might become a viable option even. the reason you wont just get "mine" is because mining will be more dangerous, so less people will actually mine, and the profits will shrink, Yes you people who enjoy mining it will be annoying to you, but likely the people who would be mining may instead populate our minigames, and as has happened to many times, I will see new players join a minigame, and wait. And wait. And wait. And then log off never to return again, If there were minigame pods firing more frequently, then that new player might join a minigame, and be thrust into the action packed FPS that is halo, the oddly strategical boomo, The highly rewarding ctf, or the infected game that gives you nothing.... they should fix the infected coin thing... anyway, they will see our unique minigames, and stay for longer, perhaps long enough to be introduced to towny, and from my experience, if a player is introduced to town with even a small knowledge of how to play the server, they stay, the people who join towny who leave are the players who join not knowing what the hell they are doing, I did an experiment in my town where 1/2 of the residents I added (who were new) I simply gave a plot and told them how to warp and sethome and stuff, and 1/2 of the people I gave a pretty basic but informitive rundown of the server, now granted this is a very limited test group, but the 8 people who I informed, 6 of them eventually purchased vip with meebles, and 1 purchased premium, of the 8 that I didn't inform, none of them are active at all anymore.
     
  4. xXAdotXx

    xXAdotXx Bibliophile Extraordinaire

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    ah i see. i'm not a huge UHS player myself so i don't know the ins and outs of the world. but i very rarely see more than five people in the world, and it's kind of the same with wild. my problem here is that if i just want to mine for a while and get some money i don't want to have a constant target on my back. i'm certain lots of other people feel the same way, and as @kcschmidt said it would be very stressful for new players and could possibly make them have a difficult time getting themselves well off. i know that if i were to join a server and go to gather materials, and suddenly i'm getting lit by some random geared up player, i'd feel very disappointed and frankly a little outraged. i feel that many players would abuse it.
    not everyone finds mining boring. there are plenty of people who do it all the time, and it is a fantastic way to make money. a lot of what you're saying here is populating minigames, and it is another way to make good money. for sure we could find a way to filter players into minigames, and a lot of the time the problem is just simply the lack of players. at the end with your experiment, what are you saying people should do? explain more about the server? your train of thought was a little hard to follow there.
     
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  5. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    To all the people who said "Oh noes I just wanna be mining" I would point out, you all will go mining, because you know the payoff, you know how fun being rich is, you know making 100k in 30-40 minutes is profitable and well spent time, a new player doesn't, a new player will simply see it as boring mining, likely there experience with mining on servers will be on prison servers, and prison server notoriously are super grindy and slow, and only fun for dedicated players, a new player won't want this, they won't want to go mining, because they have no idea how far 100k gets them, they might see there 2500 meeble balance and think that is pocket change (it is but... you get my point) or see it and think it is huge, and think that theres no way they can make that much money from mining, It all depends on there prior experience, If mining gets nerfed than suddenly minigames will be active, players will spend more time running stores and building, doing jobs, and I know I have said it but I really can't say it enough, playing minigames.
    --- Double Post Merged, Jul 19, 2016, Original Post Date: Jul 19, 2016 ---
    you know the rewards, a new players doesn't.
    --- Double Post Merged, Jul 19, 2016 ---
    They would likely play minigames, and if you have meebles, you can just buy your materials.
    --- Double Post Merged, Jul 19, 2016 ---
    Right, with this, as a viable way to make money by hunting players, there might be lets say 5 players trying to find stuff, and 4-6 hunting people down, this means that the hunters might end up hunting each other, and people would constantly be running across chunks and such so probably the person they first start tracking might not be the person they end up fighting
    --- Double Post Merged, Jul 19, 2016 ---
    sorry, I know I am confusing, I sort off just ramble, anway I don't think people should explain more, as that would take too much time, I was trying to say that If a player has a rundown of the server, or even some aspects of the server, they will stay and eventually become contributing members of the community.
    --- Double Post Merged, Jul 19, 2016 ---
    basically

    compass = minigames being good again
    minigames being good again = new players have more fun when trying to get money
    new players having more fun = they will pay more attention and learn about the server more, all the time they are playing.
    Playing more and paying more attention = they will realize how fun meepcraft is, and really connect with the community.
    connected with the community = long time player, potential donator.
    long time player and potential donator = meepcraft going on for longer b4 it dies.
     
  6. xXAdotXx

    xXAdotXx Bibliophile Extraordinaire

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    minigame servers are very popular right now, simply because minecraft itself has a growing younger demographic. these youngins have a short attention span which means they want quick fun attention grabbing games. we do have those, and we are working on implementing more. on the other side of the scale, you have the people who are willing to put time and effort into their game, who will come for the towny aspect of it. meep is advertised as a towny server, and that's where our soul playerbase is.

    i'm getting a little off topic yikes, anyways. i think if we implement this, we have to make sure that there still is that opportunity for a safe mining experience even at peak server times. i think doing things like maybe not adding the name of the player you see, not adding specific measurements of how far away the player is, things like that. making sure that there is some way that makes it harder than just running around and killing everyone (even though that is what it will be haha).
     
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  7. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    these three things are what I'm basically trying to say, You all mine with the reward in mind, new players here mining is how they make money, but don't know the rewards, so they will find it boring, thats the problem with mining.

    If mining is nerfed, suddenly minigames will become more popular as I have explained, the problem with minigames not being good sources of money is lack of players, with mining nerfed, problem solved, minigames will have the would be miners, this means that a new person can join a minigame and not have to wait around.
    --- Double Post Merged, Jul 19, 2016, Original Post Date: Jul 19, 2016 ---
    meaning if our minigames are populated, the server will get more players who wanna play right?

    yes

    I highly disagree, I was on vacation and babysat quite a few baby cousin and such (not babys but ya know... 6 7 8 and 9) these people, while they want someone attention grabbing and exiting to start, will fully immerse themselves in a subject once the understand it, I enjoy old time card games, black jack, poker, (my parents make me play liverpool rummy) golf, bs, etc. however many of my cousins would rather just watch there phones or something, as they are attention grabbing, however when my adult relatives or someone with authority forces them, eventually they will willingy play the game without having to be forced as they will immerse themselves in the strategy, and pay off of the game. Now we can't force anyone to play our server, so we use minigames as the Fast and boomy attractive thing to (I know this sounds sleazy) lure them into the server, then once they enjoy our unique minigames, they will want to expand into towny, and eventually they will develop into a fully fledged player. thats the problem with the mining, if all the new players here is "go mine" then they will be turned off, now this is nobodys fault, the meepers are just trying to help the new player, but the new player will want to play the attention grabbing minigames, not the mining. if they hear "play this cool game where you blow the hell out of your friend and there are leaves and stuff its awesome" then they will play and eventually become immersed in meep.

    This is why the server is dying IMO, with the playerbase getting younger, you won't have as many people come and go "oh a cool towny server where I devote my time into a town" you have to immerse the younger players in the games first, before they will develop any interest in the main aspects.
    --- Double Post Merged, Jul 19, 2016 ---
    all the compass does is point there direction, it gives no cordinates or anything.
    --- Double Post Merged, Jul 19, 2016 ---
    You do realize, even at peak server times, the wild will still probably only have like, 11 people max. thats less than 0.1 person per chunck (I think, I forget the exact amount of chunks in the wild) so it would be a long trek for a hunter to track down a person, and kill them, i would bet it would take around 5-15 minutes per player that you are tracking down and as I said, with people hunting each other, I bet the nearest player will change a lot, leading you to waste tons of time hunting down people, only to have your compass point in a different direction when a new person warps in.
     
  8. xXAdotXx

    xXAdotXx Bibliophile Extraordinaire

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    i don't think we should totally nerf mining. just add a little edge. make it more interesting, add a "meep touch" if you will. that's how we can add edge on all of our servers, by adding new things that will spice up the regular gamemode a little.
    enter towny and others. when we grab their attention with the games, they will say oh how cool i like these games and check out what else we have. they then discover towny, and possibly want to find out what it's deal is. as long as the community stays accomodating as well, we're golden. when they start to figure out more and more about the server they'll love it.

    point made. with clarification and refining i think it would be a cool addition :)
     
  9. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    You can still go mining, As I said it will be hard to accurately find someone in a reason of time, and if your in a cavern they have to find the cave entrance you could be hundreds of blocks underground, however It would cause fear, that fear would not only drive up the price of mined goods, (diamonds, emeralds, iron) but also cause minigames to be more populated as I said. Mining will still be a perfectly viable way to make money, but lets say 1/1o of the time someone finds you, and maybe 1/10 of that time you cant warp out before they kill you, you still have tons of other trips where you made money, yah, you got killed, sucks, at this point I can get a set of god tools for 10k each, and a set of god armor for 20k, so its not hard for me to get my gear back, and with the money i made from the other mining things, I still have tons.(these numbers are really just what i feel like it would be, I have nothing to back it up)
     
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  10. CluelessKlutz

    CluelessKlutz Badmin

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    These two statements contradict each other. On one hand, you say new players won't be targeted, but in the other you pay for kills. If you get paid no matter who you kill, people will just target people who probably don't have the resources to fight back.
    Even if Wild is big, you can cover a lot of ground quickly because most of the biomes are flat ones like deserts and savannas. Besides that, there will always be inflation no matter what. The only way to stop it is remove the server shop. If you do that, then the price of everything will just die because there's tons of items coming in, and not enough people to buy them. It'd be no better than everyone having /fix, because everyone would have loads of diamonds to make things. The only way to stop that is no wild resets. And if there aren't any Wild resets, then we'd run out of certain materials like Quartz that can't be replaced.
    I agree Wild has no interactivity between players, but that's kind of a good thing. Why should new players stay if they're constantly being killed so mid-level PvPers can make a quick buck? They could just /random until they appear near someone. It would create a virtually endless cycle in which new players can never get up because they can't mine safely. Sure, they could buy armor, but where are they gonna get the money if they can't mine? Even if they play minigames, it can become very repetitive as well. All this would do is create a monopoly for the PvPers to stay on top of all the new resources. What Wild needs to make it interesting are high-risk dungeons. Think of the End Cities in 1.9. They're easy with OP armor, but have great loot. Imagine if we create an incredibly difficult, new dungeon that no other server has. This would certainly be more unique than a massive match of HG.

    This is why KitPvP payout needs a buff, but that is another suggestion.
    While you say this wouldn't affect UHS, I would beg to differ. The idea of setting up ambushes would draw in more hardcore players looking for a unique game mode. UHS is meant to be survival of the fittest. With the plans already accepted to shrink the map, UHS is just better for this because Tp'ing isn't as common, and there is no /random.
    This is written from the perspective of an experienced player, though. Losing a set of armor isn't the end of the world to me, but what about that nooby who hasn't learned about Towny get, who lives in the Wild (a lot of people actually do)? Or that new player who is all excited to start a town, and is getting wood to build a house, then gets ambushed by someone in far superior armor trying to make a quick buck?
     
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  11. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    I have said it 4 times and its late at night, forgive me if I sound rude
    You can't target people. It brings you to the nearest person, not the nearest new person, all the suggestion is is a compass that points towards the nearest player, not that tells you have far away, not that tells you there name, not that tells you there cords. NEAREST PLAYER.
    --- Double Post Merged, Jul 19, 2016, Original Post Date: Jul 19, 2016 ---
     
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  12. Kling

    Kling Break blocks not hearts

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    I would not mind for it to target other players with the compass! Because the last thing we need is for players joining the game and getting materials to get hunted down by players that will have a massive advantage over them. That will result as Kcsch in players rage quitting.

    Although I do understand Dwarfoos side where it brings in the sence of hunters, prey and suspense if it just targets anyone.

    This is why I made this on the suggestion forum with really the basics in mind so that the community can put their ideas into it so that we do not implement something that most of you think is a horrendous idea. Everything that I plan to put forward and suggest will be ran by you all if it is something that will change a certain world largly.

    I like the suggestion for it to target other players that own the compass. To be part of the game you get your token (compass in this case) and as Dwarfoo said this compass can bring in a new way of making money in the wild instead of mining and chopping wood. Whether it targets any player or a player with a compass I believe it should not pin point locations of XYZ

    Edit: Also I was hoping for this to be used in all worlds not just wild.
     
    Last edited: Jul 19, 2016
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  13. CluelessKlutz

    CluelessKlutz Badmin

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    Allow me to elaborate, you rarely see a name tag at the supply drop fights. Most of the people who would do the hunting do have ranks. Therefore, new players will never see them coming because of /dis. Do I really have to be paranoid about every pig I see being a player trying to kill me because this compass points right to me? Or in a cave, watching out for every bat who could have a sharp V sword?

    The Local chat wouldn't work, because you don't know the direction at all, and they can just warp away. On the other hand, with a compass pointing right towards you, they know exactly what direction to go. Depth wouldn't offer as much of an advantage as you might think, as they can just walk around until they figure out the spot, then start drilling. Sure you could hear this, and warp away, but doesn't this kill the whole point of the compass, which is to find and kill players?

    I deal with more players than (probably) anyone else, and most of them have no idea what you do on here. I usually guide them to Towny, and minigames later. Every time someone asks for a minigame, they do that one thing, and nothing else; never have I seen someone here for a minigame try Towny because the minigames are populated. Games like CTF and Boomo are a lot more skill-based. CTF usually ends up with one team camping the poor noob. In my story, I first logged on because I heard about Boomo, but I switched to Towny because I enjoyed Dungeon, which gave me stuff. Dungeon is what switched me to Towny because I enjoyed the brutal gameplay, which was similar to what I had done before; Factions. I knew good and well it would be dangerous, because of the signs at spawn that warned it was a "PvP adventure." I also knew I could safely get things in Wild, or quickly get things, but with more risk, in Dungeon. When I filled my inventory, I needed a place to store stuff, so I found Towny.

    Most new players don't mine for the reward of Meebles, but for diamonds. They want diamonds to make armor and feel powerful. Wild is supposed to be a safer area where you can quietly get things. If we had a challenging, dangerous area in addition, I'd be fine with that.
     
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  14. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    @oklingo by making it only find others with the compass, its a worse terrarium. the only people who will have the compass are god armored good pvp-ers, so it will turn from a fun way to make money for experienced players to a time encompassing terrarium.
    --- Double Post Merged, Jul 20, 2016, Original Post Date: Jul 20, 2016 ---
    @kcshmidt but if i was far underground in a caves system, I will be moving around, they will likely have a hard time pinpointing me, and in the time it takes them to mine down I could be far away.
     
  15. Kling

    Kling Break blocks not hearts

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    Yeah that is true Foo.
     
  16. CluelessKlutz

    CluelessKlutz Badmin

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    In order to gain another perspective on this, I asked my brother what he thought of this idea. See, he doesn't really like Meep, and considers it "boring." (Yes, yes, crazy, right?) He said, "Sounds like I'd just avoid Wild entirely. It seems like it'd be a wild goose chase where the miners are always trying to outwit the hunters. All it would be is a more dangerous form of supply drop." He continued by quoting Dungeon as being the best part on the entire server. "It was unlike anything else I've played, and was one of the best times I ever had. That compass is more brutal than Factions." See, if miners are completely safe, then it kills the purpose of the thing. Instead you'd kill all the noobs on the surface.
     
  17. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    You are all overestimating how good the compass will be, which is good, it means less people in the wild, which in turn makes he compass less good. Basically, and tell me If I make no sense what so ever, If everyone continued mining normally, there would be a lot more killing, However if you people get scared and say only 4 out of the 10 of you are still mining for hours every day, then suddenly theres a lot less prey for the hunters, leading them to run into each other or spend too much time hunting you down, this works to balance itself, because if the miners all come back then they will be killed more, with less miners it will be safer for those few miners who are still mining, at peak times, it should still be like that as say the amount of miners goes from 4 to 10 in peak times, well the hunters might go from 6 to 16 or something, this whole thing focuses around mob mentality, the masses have to be afraid of mining, not a crippling fear that they never go to the wild, but a fear that you wouldn't tell a noob to go there, and thats the whole point, don't tell noobs to go there, tell them to go to minigames, the minigames will be populated with the six scared miners, so the young new player has fun and seeks to immerse themselves into meep more.
     
  18. Liz

    Liz Celebrity Meeper

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    I love to stalk
    +1
     
  19. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    #pirothings.
     
  20. CluelessKlutz

    CluelessKlutz Badmin

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    Here's the thing, though. Wild is usually empty anyways! There are rarely more than 10 people on at all. Besides that, when noobs are asking how to make money, most people don't say mining anyways. The most common responses are: jobs and minigames.
    In addition, you did not refute my point of it wont be that exciting anyways. If it's supposed to help player retention, then it isn't going to work. Even if Wild is empty 24/7, it's not going to increase the minigame population because everybody is already in Towny anyways.
    My point is, this compass is not going to help us gain players. People don't play minigames as much because they're not profitable enough to them. There are a billion ways you can make money that are more efficient than minigames, so why bother? We need things that anyone can do that are unique. As I said before, Dungeon was incredibly unique, and was one of the main reasons I stayed. If I was looking for a server to fight players on, wouldn't I look for a PvP or Factions server instead?
     
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