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increase the time between clear lag passes

Discussion in 'Denied' started by Empoleon_master, Apr 14, 2015.

?

Should there be a longer time difference between clearlag clears/go off when there's 200+ entities?

  1. Longer time, but no going off when there's 200+ entities

    0 vote(s)
    0.0%
  2. Longer time and going off when there's 200+ entities

    20.0%
  3. Only going off when there's 200+ entities

    80.0%
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  1. Empoleon_master

    Empoleon_master Celebrity Meeper

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    My point is that being wary this much wastes a lot of time. Here, let me put it into numbers for you, if there's let's say an average of 100 players online and they each play for 2 hours and they are wary of clear lag for the full 1 minutes it's up (due to a crappy computer etc), and clear lag does off every 6 minutes....120/6=20 20*100=200 minutes or 3 hours and twenty minutes of people not doing crap because clear lag had to remove the whopping 38 entities that obviously were about to spell the doom of meep and crash the server for good.
     
  2. iiwars

    iiwars Celebrity Meeper

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    There a 20 second warning as well. so who said you have to stop for that whole minute? Do you not know how to count in your head?
     
  3. Empoleon_master

    Empoleon_master Celebrity Meeper

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    What part of "wait the whole minute because of people's crappy computers/crappy internet" was unclear?
     
  4. iiwars

    iiwars Celebrity Meeper

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    The part where the message still pops up. Also if it takes a whole 40 seconds for things to load, why the hell are you even playing?
     
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  5. Empoleon_master

    Empoleon_master Celebrity Meeper

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    Not everyone can react with slow internet to catch the stuff they mined when they have 60 seconds left to go over a large area of stuff they've mined etc.
     
  6. iiwars

    iiwars Celebrity Meeper

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    You know if the server cleared everytime there was 200 fucking items on the ground that during the day time it would be clearing about ever minute? Like think holy hell.
     
  7. Empoleon_master

    Empoleon_master Celebrity Meeper

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    It already goes off when there's only 20-80 items on the ground/every 6 minutes, why would it being increased to every 30 minutes and/or every time there's 200+ items be worse?
     
  8. iiwars

    iiwars Celebrity Meeper

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    Like I said earlier, during the day its around 1300+ items being cleared.
     
  9. Empoleon_master

    Empoleon_master Celebrity Meeper

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    And during the night it just wastes everyone's time, you should try seeing how annoying it is then.
     
  10. iiwars

    iiwars Celebrity Meeper

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    I do get on at night, still doesn't matter.
     
  11. Empoleon_master

    Empoleon_master Celebrity Meeper

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    It's day time and it just removed the 1.3k entities, so much lag is now gone! I think you win the argument now.
    http://imgur.com/CnBuSZ4
     
  12. iiwars

    iiwars Celebrity Meeper

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    Omfg 102 people on. Try in 2-3 hours when all the kids are out of school.
     
  13. OhSimple

    OhSimple ayyy lmao

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    Your whole poll is surrounding the idea of "200+" Entities.
    This could easily be abused by people spamming items on the ground which would cause more issues.

    Minecraft has an anti-lag already in use every 5 minutes so I REALLY don't understand your argument.

    We've looked over it and there's really no point in changing it as there's been no issues at all with it in the past.

    PAY ATTENTION TO THE CHAT and you will have no problems.

    /Denied
     
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