Nobody wants to read 200 pages of text to understand how to play a minecraft server when they can just go on a minigames server instead. The best way in my opinion of retaining players is to encourage them to try out minigames where they can meet people who will willingly show them how to play towny.
~ @Silver01
I want to second Miku’s post. Additionally, your push for mini games is not a terrible idea however you’re arguments are pretty flawed and now is not the right time for Meep. Let me explain:
1. You claim that no one wants to play a non mini game game mode because the “on boarding process” can be difficult . While mini games may overall be more popular I believe that’s for 2 reasons other than you mentioned. The first reason being that mini games are much more scaleable than mini games, and the second being that they are significantly more marketable. I do think it is important to note that generally, gamemodes that are not minigames have more dedicated player bases which is helpful for building community and better for the player count.
2. Popular Mini-game servers are massive and have multiple full time developers and administrators. To focus on minigames would mean to compete head to head with these servers.
At the current moment Towny needs to continue to be more polished and our development staff contains 2 very busy admins, 0 developers, and 2 inactive builders. This is not the ideal time to take on extra projects. I advise that the team works on recruiting new members of the team. After that is done and the server has grown, then staff should consider creating new gamemodes!