G'day, I have some miscellaneous ideas for change on meep. They're all random and mixed but Feel free to use any of them :D
Jobs Reform ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right now, jobs have become too grindey, boring and really screws up the economy. So here are some options, I suppose:
Remove Meeble Rewards
I believe we should introduce a new reward system for jobs goods, instead of just providing meebles. This would reduce the economy being spammed whilst also creating a new incentive to gain new tools and stuff. A new specialised job currency could be called "bux."
Merge Jobs
We have a lot of jobs right now and it can be confusing. We could merge Miner and Digger for instance, and integrate their benefits into the job tiers listed below.
We do not need like 20 jobs, and having different Miner/Digger is confusing. Merge the benefits.
We could even just simplify it into 3/4 categories;
•Miner/Digger
•Hunter
•Crafter(artistry, blacksmith etc etc)
•Builder
Different Job Tiers
Each individual job, or perhaps jobs in general will have a system where instead of just levels, there will be tiers. These tiers will replace the level rewards and will give people different rewards, or commands. However, some tiers as explained below will be permanent, whilst others will be seasonal. This means once a season ends, people will lose their progress in the temporary competitive tiers but not in the standard tiers.
Standard Tiers
Standard tiers are permanent, however only go up to level 100. Once someone passed level 100, they enter the competitive tier(explained below). They go up to level 100 and give people different rewards in different jobs, like the current system in place now. I've based this example off a new "Miner" job, that combines both digger and miner. This is all just theoretical and practically, it would work differently. All perks here are permanent.
Bronze
Bronze is the most basic tier. Mainly used for levelling up.
I. 1xp per block mined. Only covers stone and dirt. (Level 1-5)
II. 1xp per block mined. 1.5xp for andesite and other misc minerals. (Level 6-10)
III. 1xp per block mined. 1.5xp for andesite and other misc minerals, 2xp for ore. (11-15)
[B]Silver
[/B]Silver is the tier after basic. It introduces the Jobs Shop mechanic and a way to earn BUX - the currency for jobs. However, at the start a limited selection of tools are available.
I. Same xp as previously, however o.1bux is earned per block mined. No available tools at this stage. (Level 16-20)
II. Perk - Basic tools and shop unlocked. Iron shovels and pickaxes unlocked in the jobs shop. (Level 21-30)
III. Improved tools unlocked, which now include iron tools with enchantments. NOT OP and without unbreaking/mending. (Level 31-40)
Gold
Gold tier introduces a mix of tools and increases in XP.
I. Introduces bonus tools, which can be used to increase XP earned on jobs. These will be bought using the "bux" currency too. (Level 41-50)
II. Increase in XP earned, from 1xp-2xp for example. Increase in bux earned.
III. Perk Introduced vein miner shovel. (Level 51-60)
Diamond Tier
Diamond Tier includes increases in XP and Bux, as well as some new perks.
I. Introduces better bonus tools. Diamond with enchantments (Level 61-70)
II. Increase in XP earned, from 1xp-2xp for example. Increase in bux earned. (Level 71-80)
III. Perk Introduced /nv. (Level 81-90)
Netherite Tier
Netherite tier includes one special, very OP perk.
I. Silk Touch Mining for Spawners (Level 91-100)
[B] Competitive Tiers
[/B]Competitive tiers will last for one season. Will also reveal a new, competitive shop. At the end of the season, the highest ranked person in a job may receive a reward like a rank upgrade or a limited edition item. The rewards per tier will change per season, but lower tier rewards may stay the same so that people will have to get back to that point to get the perk back.
Gold Digger
Introduces new perks, and access to the limited edition shop.
I. 3xp Per block, and access to limited edition shop(cosmetics). (Level 100-119)
II. /haste on introduced (Level 120-139)
III. Additional access to shop(Level 140-159)
Mining Tycoon
I. Access to all items in the shop. (Level 160-179)
II. Something else (Level 180-199)
Kings
King Tier won't have anything special, though the highest leveled king will get a very special reward, like a nutcracker or something.
I. Level 200+ Rewards for top 20, top 5 and for the top 1 a rank upgrade or smth if applicable.
Again, thats just one idea and with the current economy not sure if it would work. Feel free to edit it or anything.
Command Reform ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Introduce /warp
Instead of /warp showing warps, make it instead provide users with a visual display of things they can go to. Kind of like the compass thing on hypixel, where players can then click on an item to go to that warp.
/Report
Some ezy sheet to report another player, for all the snitchy meepers. Would essentially, make the reporting process far more simple.
For example, just do /report then select an option. Options will be listen in a book prompt, and will include stuff like language. If you tick language, staff members will then go to prism at the time or something making the process easier.
/Perks
Will open an interactive list of perks per rank, or perks available to you due to jobs.
/towns, /creative, /parkour for easier warps.
Cusomise /seen
Maybe give people the opportunity to customise their own /seen a bit? Achievements, etc.
Spawn Ideas ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We should probably have different regions in spawn. The centre of spawn will be an easy to access area, whilst the surrounding regions will have different areas that could be used for quests/parkour, in line with the minigame concept. We could also incorporate the tutorial into the main spawn too.
Districts could include for Example;
Warp Zone: Centre of spawn, easy warps to important areas.
Spawn Minigames: Spleef, etc. around warp zone.
The Mountain District: For Quests, etc
The Desert: ""
[B]The Caves: ""
Donor Spawn area
Staff Spawn area
Hall of fame [/B](Famous Meepers)
Hall of shame (Bad Meepers)
Districts would probably be used to complete certain missions involving npcs. It would be pretty cool if we could name spawn something like Seasonal(soz for stealing the name), something unique like a name for a land. Spawn can be spawn, but it can also be a land for adventure I guess.
We could even morph dungeons into the new spawn concept, or this new "land." A dungeon inside a massive statue of clue for instance, would be interesting.
If we wanted to, we could incorporate spawn into the parkour world so parkour is easily accessible and liked to spawn? Just an idea. Would also allow us to build parkour in spawn.
All old spawns should probably be converted into parkour, or like become infected maps idk. Reuse and Recycle.
[B]Minigame Concepts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[/B]
As much as people hate minigames and want to focus on towny, a LOT of new players get sick of towny and leave, especially during my time. We need some minigames, with like a single player mode to keep them occupied too.
Meepcraft should have some minigames that can be played on single players. These could follow a quest style concept with a story as well as arena combat for example.
These minigames could be played as single player or multiplayer. The single-player mode would follow the style of a single player game, with a storyline or something.
Multiplayer could be competitive with a similar tier concept as discussed in jobs.
Minigames could, and should include variants of seasonal events we've used in the past. They should have levels/rewards and special badges or something in the game. Can be competitive, with special rewards/kits in game.
We could have guilds for minigames.
Redo/Rename Towny Beta/Alpha | End Towny Extreme ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If we want to restart the eco, we should probably start fresh. I'm all for the idea of a unified world instead of having a seperate extreme/standard towny. HOWEVER, people still have homes and stuff on the current towny world, and I'm pretty sure people like clue would be really pissed if you tried to remove anything.
We need a whole economy that starts from scratch, which hasn't been influenced by floods of meebles from voting and stuff. The new economy should be stricter and should not be flooded with an infinite supply of meebles, rather should be quite restricted(not an economist tho). Reika suggested that we get rid of gambling or make it better for the house, which I think would be excellent. That would help remove excessive meebles from the economy and bring back that feeling of achievement and challenge in saving up enough meebles for a town.
Towny Extreme should be removed, but important things like dungeons could be incorporated into the main towny world.
With regard to towny, we should also try to make our towny somewhat different in comparison to other servers. If we have the exact same plugin to earthmc, what makes us unique?
Towny Extreme was an interesting idea, but never worked. Delete but reuse it for a new towny world.
A new towny world should, if possible include a customised version of the plugin - to make the experience on meepcraft unique, with perhaps additional mechanics? Like(for example), sub-mayors for town outposts, the option to annex a town(as suggested earlier), special plots for railways, contactors that are like temporary staff for a town which they are not in etc.
To be honest, we need to focus on minigames too imho. Towny on its own, ye ik ppl like it but ppl get bored and they need to be engaged with other gamemodes and a variety. Because towny only works with quite a few players, and we gotta get there.
Community Representatives ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EDIT: This was previously suggested, refer to previous posts but I have a similar idea.
We could have "community representatives" or a "community board" which is elected by the community which represents player interests. They would be like the middle ground between players and staff. Kind of like semi-staff.
Can have a "President," "Vice President" and 3 other members. Like a small council or something that deals with community issues. We could also have individual committees that offer support for certain elements of the server.
In regards to committees, there can be an economic one, minigame one, etc etc.
Comarch World~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We could have a world, like creative where meepers get a large amount of space for themselves which they can use for a project, that they may want to be used on the server.
For instance, here the community could design a parkour course for the future. If their parkour course is accepted, they may be rewarded/credited. In this world, individuals should have access to worldedit perms in their area.
New Players Compass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We could have a compass for new players for the first 2 weeks, like the one on hypixel. Just an idea. The compass could be in the leftest slot in the hotbar. When opened, it will show certain servers in block form - hovering over them will show an overview, clicking will warp.
Reuse Assets ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We have soo much stuff which we don't use, whether that be the city in legend or like former spawns and stuff. If we convert these into parkours, pvp maps, etc. - we can give them new life whilst also helping reduce the strain on developing/enhancing/giving variety to gamemodes.
Alcatraz ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A special world, with alternative punishment. Instead of banning meepers, we sent them to an island where they are given random tasks which they need to complete over a long period of time. I.e. mining 20,000 blocks in different locations, etc etc. Like hard labour I suppose.
Advertising+ New Players~~~~~~~~~~~~~~~~~~~~~~~
We can try paying certain influencers/memey people if we have the funds to do so, it seems to be a good investment I guess.
In addition, a lot of new players always ask about minigames like infected/ctf/hungergames - as much as I believe towny should be the focus, we should have these available to keep the people who get sick of towny with us. Meep can't "just" be a towny server.
Have the Community vote on a new set of rules ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just an idea. We could have something like a "meepcraft" constitution that is voted on by the members of the server.
Have a Proper Division of Teams ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For example, we could get some more meepers on board with things like an economic committee, quest design committee etc.
Pilots~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before Meep reveals a new gamemode/idea, there should be some meepcrafters who test it our first and provide feedback.
Random Suggestions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These aren't... that good.
Artificially Increase Player Count
Yeah this is a "morally wrong" move, but you gotta do what you gotta do. If we artificially increase the player count, with "fake player" global chat visible to newbies only, that could make meep seem bigger than it is. Cluelessklutz stated he had the plugin or whatnot to do it on discord earlier... so
Introduce Limit on Llama Ownership
Too many llamas is bad. If ppl have too much llamas, eliminate and exterminate.
Cake Clicker but Hit Staff
Instead of clicking cakes, you hit staff. Very nice.
NPC Staff in towns
Idk the use, but would be funny if clue popped up next to you for a sec then disappeared. Could have a reward for hunting a wild qazini for instance.
Bring Back the Stock Market
Everyone liked stocks, I guess. But I think if we were to bring it back, or like a variable gold eco thing we should probably do it with a fresh economy.
Deal With Meepcraft Bedrock Edition
Can't have copycat servers, amirite.
/poison
Dislike Someone? /Poison them for 50k meebles.
Make me staff
I may be useless and clueless...
Make Viperfan and Katronica Staff
Change Lordmellow's rank to [SuperMellow]
Unmute LargeUnit
do it.
Introduce the Meepcraft Court of Criminal Appeal
A fancy way to appeal bans.
------------------------Other Ideas---------------------------
In addition to these ideas I've suggested, I've also decided to include ideas from other people below:
(Silver01) Party chat will remain unmoderated unless these exceptions occur:
1. an act against the server that is unrelated to chat rules (if problems in global happen from private chats, just punish for what is said in global. that will solve itself without private chats being read)
2. someone's actual legitimate safety is threatened in an immediate case
3. people are being put in private chats deceptively with the intention of harassment if a private chat is reported for reasons otherwise, encourage the person reporting to leave. if harassment persists after they leave, then take action people are going to make inappropriate jokes and remarks in private chats, even about really sensitive topics such as [censored] in general. however, as long as everyone in the chat either consents or has the right to leave, actions should not be taken unless it breaks these rules or a compelling argument can be made
Again, these are all randoms ideas I pre much made up on the spot. Feel free to use any lmao.
Realised Reika already did the council idea, soz for stealing it lol.