The people who complain about instant teleporting won’t even play long term anyways. No /tpa is basically standard for most of the big towny servers right now and they’re doing pretty well, averaging over 100 people even in down times on their platforms, it would seem then that they don’t have a problem without tpa
From what I’ve seen in game no /tpa has improved it tremendously. Already we have several major infrastructure projects all around the map, towns are already starting to negotiate and form agreements with each other, creating a nice and strategic environment that wasn’t present in classic towns. I don’t know how true this may be but I’ve also noticed a spike in activity where we frequently hit 50+ even on weekdays (this may have been happening before just I didn’t notice).
You’re right, walking everywhere doesn’t take skill, you know what does take skill though? Planning roads and highways to places of interest to your towns, engaging in talks with neighboring towns over possibilities of connections, negotiating foreign policy (or closest thing you can get to that on a block game). Instead of whining about needing a command to take you everywhere just get good at the other aspects that were introduced
You want people to take your ideas and opinions seriously but you won’t even take the time to read the suggestion page. Tons of things such as supply drops, ore spawn suggestions, and more have been suggested, accepted, and implemented all in the last month. If it ever gets to this point (which is going to be a pretty long time considering the world isn’t exactly tiny).
the “Casual player” usually quits after 3-5 days, that’s the cycle of towny lol. By introducing an economy that requires you to interact with players in both hostile and peaceful settings, you get a much more immersive experience. the point that it’s “uninteresting gameplay” has to be the worst take though, there’s tons of new interesting mechanics introduced here and if you’re not willing to see them that’s on you.
~ @Thee Boss
I don't find what you are saying to be true, not in the slightest.
For one, almost all of the players who are still playing come from old meep and are mostly playing for community sake. I don't know many people who are saying that the restrictions on mobility are a net positive to the server or say that's why they're playing. Same goes for the other servers as you mention; the lack of a /tpa doesn't make their servers any better or more popular, people play despite that feature not because of it.
Also, major infrastructure was going to happen regardless of there being convenient mobility or not. Towns are inherently "major infrastructure" and shops are as well. Instead, we're spending more and more of our time building infrastructure... just to go to other towns and see their lackluster infrastructure due to the general lack of cross-town transactions? It seems contradictory to the point almost, and yet even then there's no way to bring about infrastructure that is so wide scale that you can link every big town together in a huge minecart system.
Ultimately, this is the biggest issue- even if/when the minecart infrastructure is fully built, how are you going to make an appeal towards casual players or new players anyway? This infrastructure surely won't be easily editable and thus new towns will struggle to use the railing system to their advantage. And even if you could instantaneously link the transportation to your town, is it really fun having to wait several minutes just to get to each town when you could previously do so instantaneously via /pwarp, /warp, /t spawn, /home etc? Compare this to commuting to work every day- it's repetitive and no one can really say that it's their favorite part of the day. That's exactly what this system would be when all said and done. Just a mindless, time-consuming ride across the same rail every time you want to go to a store or town. That's not fun, nor is it challenging. It's tedious, and most casual/new players would not want to go through that every time they wanted to visit a town. Imagine if in skyblock you had to build a connector to each island you wanted to visit. No one would play it after a while!
The player count, as mentioned by you, is inherently deceptive because that reflects no growth in the server if all of the players are veterans who are playing just as the server has reset. The same bump happened every single time the server reset, and inevitably it shrinks down. The reason why is that the server is alienating towards the new players, the more casual group. Having this sort of limitation on travel is simply not accessible to a lot of players. Also, other towny servers, they still have at least ways to speed up travel or have a centralized spawn where marketplaces can be held for ease of trade. That doesn't even exist on meepcraft, the spawn being deliberately removed days ago. Player to player economy should be a large emphasis but it is the exact opposite right now.