CasualMow said: ↑
(I promise I wont)
your word is worth less to me than a dis note.
~ @FamousZAmos
Most savage roast of 2018.
But seriously, being able to buy your way out of a situation is the most P2W attribute you could think of... Imagine some dummy comes on and griefs a bunch of houses for views, gets banned, then buys his unban and comes back to grief (then repeat..).
Out of the most P2W servers I have ever been on, this has never even been suggested as a feasible option. If money can get you anywhere, then we're completely eliminating any need for restrain, dignity, and respect within this community. The entire principal of rules to abide by is that they should be respected. This beloved community would become a cesspool of rich *insert distasteful word here*.
This proposition shares an eerie resemblance to that of some infamous police corruption cases, whereby officers were bribed to release and remove evidence of convicted criminals.
As for the head suggestion, this is just my opinion, but it seems utterly pointless. As standard (as FamousZAmos explained) heads are exchanged either through PVP (upon killing someone there is a chance to get their head) or via head shop (of course users can trade heads through the economy system as well, but that is regarded as a third-party method, seeing as the product origins lie elsewhere).
In your suggestion you proposed that heads should be traded in regard to the balance of the player who's head it belongs to. This is a feature that is already implemented in the server, i.e. CluelessKlutz's head will be worth significantly more than _EggsBenedict_'s head (no offense Eggs :P ) however, you suggested that the value be calculated and represented in USD, which brings me back to my previous point: There would be no need for PVP skill, or economic ability In-Game. Your comparison of the Meeble to USD exchange rate in this scenario is ridiculous due to the proportion of various users' wealth versus the value of the USD. It is not uncommon for a user to have 2 million Meebles or above, and by your reckoning (or if we're going by the current Meeble to USD exchange rate in my example below):
BA3WOLF (I picked someone from random from the tab menu) has a balance of 1,345,829.8 Meebles (as of 03/22/2018).
The current value of Meebles per $10 US is 200,000, therefore:
1345829.8 / 200000
= 6.729149
$6.73 (rounded to nearest integer) for BA3WOLF's head.
Now let's role back to my original point. The value of someones head determined by their balance is ludicrous as it does not account for their influence within the community. Someone could keep to themselves and get very rich using traditional methods over a long period of time, but someone who is very social and active within the community space but has a lower balance would be worth less. Which leads me onto my biggest problem with this suggestion... Your proposition for head prices essentially places a numerical value on each player based on their balance, which fails to account for their personality, what they do, etc. All it cares for is how much money they have, which again, leads me back to the idea of a community full of rich *insert distasteful word here*.
The current system that we have is perfectly adequate. This is just my opinion, but I would rather be a part of a community governed by respect and good nature, than by wealth alone.
I could have written a lot more but at this point I'm looking back and it just sounds like a rant so I'll end it here, thank you for reading.
TL;DR:
- 1
- J055y_