Checkpoints did save your progress when you logged off back in the 2013-2014 era
~ @diamondkid123456
yes but it's new to new players. Acting like your opinion is more relevant than anyone else's because you're an "old" player is childish at best.
It will not "kill" the economy or "buff" balances, especially with the existence of voting. 500 needles per increment would be the same as a daily bonus and significantly less than the money earned by voting.
~ @diamondkid123456
I didn't say it'd kill the eco. It
will buff balances though, since less skilled players will get rewards when they don't complete it. I expect output meebles from parkour to double. Hardly an eco-killer but still noteworthy
Meepcraft was highly popular then. Minecraft was highly popular then.
huh wonder where your staff rank tag is
Few people do parkour on this server as a result of rage quitting.
~ @diamondkid123456
where is your evidence. I've seen or done parkour with probably 40+ people on the server... not many play it constantly because there's only the 8 courses with the 7 day cooldown, and none are challenging enough to take an immense amount of time.
If player's don't
"Need" to finish a course for meebles, most won't. I got into parkour by steamrolling each and every course, taking hours for most and two
days to complete chillroom. I didn't give up. Creepersareokay won't give up. But Viperfan17 (sorry for using you as a ref, fella) will give up. He's only there for the reward. I imagine probably 80% of players will still not finish courses will per-checkpoint rewards. (also, becoming skilled enough for competitive speedrunning will be rare at best. I told creepers it will probably be him and acceleradiance at the top for the next year or so, unless someone already skilled joins)
if you're a "noob" who's real bad at parkour and you tried really hard and made it to checkpoint 2 in city
~ @diamondkid123456
you know... in 2014 I got on meep. First server ever, in fact. Ghost was telling me all about this "cool city-themed quartz parkour" so I logged on meep and gave city a try, and I was absolute garbage. I tried city for hours and could physically not make progress. So I kinda stopped since I wasn't interested in eco or towns or social at the time. When I came back I tried it again and finally beat city, after so many failures. I never quit because I never knew how long it was :joyful: I finally got it, and after only a month I beat chillroom (proving chillroom is too easy and there needs to be a challenging course but that's a rant for some other time, or never) and tried speedrunning countryside. I just wanted to be the best. Anyone who is really driven
will be able to beat meep's courses. Anyone who's just in it for the money isn't going to get skilled unless they're ""forced"" to play through till the end of the course.
Parkour increment rewards DID work and they will now! We can see the lack of people playing parkour as many see parkour as simply being a waste of time
~ @diamondkid123456
I think it's the lack of people playing Meep fella. I've seen from 2 (in the mornings) to around 8 (in the evening), hardly seems like a dying mode.
I believe parkour rewards are LOW in comparison to old meep. For example, 5k for city or even 7.5k
~ @diamondkid123456
They're lower so they don't break the eco. Since only around 15 currently active players are dedicated enough and skilled enough to beat half the courses, that group has a source of pretty easy income that others can't get. If 5% of players were given 50k per week, every week, people would make a fuss. Raise rewards and even more of a divide opens.
what kind of "experts" are you talking about? :joyful: that's a garbage time.
if that's "beginner" then I know a lot of meepers who are "beginners" because of bad luck on cp8. Viper said he's going to do a cp per DAY on city.
If you want to play the "BUFF" card then complain about voting(don't go there, thats where I earn my $$$).
~ @diamondkid123456
Considering voting is keeping several large towns running, I think it's pretty obvious it's overpowered (not the right topic, but still)
I'm not xd took me 37 minutes to do chillroom yesterday, it should take like 15-30 :/
Again, this could ultimately lead to a positive of higher player retention as it kinda possesses the same addictive attribute as gambling, "you can do it, try a bit more" but in a much more positive respect.
~ @diamondkid123456
See, it's funny, human nature is "oh I can't do this? watch me." humans thrive under adversity. That's why this game[ATTACH=full]28667[/ATTACH] is so popular. People striving so hard to complete a level that they finally can. No reward until completion, just a meaningless "you died" or "new best" to keep you going.
Nah we good man. I vehemently support rewards-at-the-end and regardless of what happens I'll still play parkour in Meep. However, an influx of new unskilled players trying to grind parkour for quick money will be both annoying and unhelpful in my opinion.