I feel like there has been an influx of similar threads, so I feel like I need to add this note:
Wait before you make an economic adjustment suggestion.
The Meep market is a strange one: prices can remain the same for weeks or more, only to suddenly double for 5-10 days, or perhaps the price changes every week. No matter what is done this will always be true. If prices for an item drop for a week or two, don’t rush to make an economic suggestion. Perhaps do a lot of research and ask people who buy/sell lots of the item. The thing about the eco is that 9 times out of 10, it corrects itself in a week-few weeks or a month.
I remember exp bottles being retailed at around 8-14 meebles per exp bottle about 2 weeks ago. For the rate I collect exp, I would say that is a very good price (some may disagree). Now I’d say they are averaging 6-10 meebles each. This is probably because of a rise in demand (players are trying to sell as much as possible) or because of a rise in stock, likely both. Bottom line is, in a month or so, they will likely have adjusted back to their normal rate, and this suggested feature will be irrelevant.
However, if you intend to make anvil repairs more expensive to drive exp bottles way beyond their normal price, (drive up the average) it is most likely going to do this:
Players will not want to pay more for tools (and players like Epixaid will be fine with selling for super low) and this will increase demand. Increased demand leads to more stock, more sellers, and eventually, competitive undercutting, which will probably drive down prices farther, if not the same.
Tl:dr Always wait and do lots of research before making eco suggestions, because generally the market corrects itself, making the suggestion unnecessary