Hey all,
Today I did a /random spawned in lava and died instantly. I lost a lot of my supplies. So I was thinking, quite like the detection system for pwarps(i.e. a warp is not safe) that we ensure /randoms teleport people to safe areas that will not initiate an instant death.
On that note, would it also be possible that we do something about a /random biome pattern instead of it just being completely random. Maybe like a 1/10 chance of landing in an ocean biome as those are becoming very frequent.