Chest Shops update
Note this addition is going to be very useful to people with large shops/malls.
1. Chest Shops info
When you shift-right click on your own chest shop sign this info shows up.
(------------------------=[Chest Logs]=-------------------------------------)
(Playername) bought (Number of items #) Item name ID) for (price) # times (time) ago\
(Playername) bought (Number of items #) Item name ID) for (price) # times (time) ago
(Playername) bought (Number of items #) Item name ID) for (price) # times (time) ago
(Playername) bought (Number of items #) Item name ID) for (price) # times (time) ago
(Playername) bought (Number of items #) Item name ID) for (price) # times (time) ago
(Playername) bought (Number of items #) Item name ID) for (price) # times (time) ago
(------------------------=[Chest Stats]=-------------------------------------)
Bought (#) Sold (#) Total (#)
Earned (#) Spent (#) Profit (#)
2. New Commands
Alright, now let me get to my suggestion. The new commands are as followed.
1. /plothere shop
this would show info for all the chest shops on the plot that you are standing on in an organized matter.
For example, my purpur shop,
/plothere shop
Purpur Block (ID #)
Purpur Stairs (ID #)
Purpur Pillar (ID #)
Purpur Slab (ID #)
Shulker Box (ID #)
Elytra (ID #)
These would be clickable interfaces, once you click one then the regular chestshop info comes up as if you shift-right clicked the shop.
2. /plotlist shop (#)
the command /plotlist already exists and shows plots, examples.
1. Ender's House
2. Alley
3. Purpur shop
4. House 2
5. (Insert Name)
6. SHOP
This list already exists. But if I do /plotlist shop 3 which is my Purpur Shop it shows this GUI again..
Purpur Block (ID #)
Purpur Stairs (ID #)
Purpur Pillar (ID #)
Purpur Slab (ID #)
Shulker Box (ID #)
Elytra (ID #)
.. without having me going to the actual plot.
I'm not sure about the next few commands either, please comment and say what you think.
/t claim townshop
/plot set townshop
/t townshop 1
ok so townshop plots are going to be like outpost plots, price and tax may be decided by admins @Kling @DutchKecals
/t townshop 1 would be used to teleport to the townshop plots.
The chestshops in the townshop plots would also be different.
Regular chests shop signs are as followed,
Name
Quantity
B(#):S(#)
Item Name/ID
Town chest shop signs would be the same as followed but for the Name part it would have the town name (or some ID could be created for the towns or something) Town Chestshops send/take the money gained/lost
directly from the town bank. Only co-mayor and mayor may have the perms to make and open the chestshops.