Bug: Flower Parkour Glitch
IGN: Legocreator2013
Date of Bug: 2/6/2017
Summary of Bug: When entering the flower parkour the first start pressure plate activates to begin the parkour challenge. You can easily get through one of the three stages in the flower parkour. In the first stage there is one checkpoint which is located in the middle of the first stage. Once you reach the top of the first stage it will teleport you to the next stage. the issue is it sends you an error message saying "Parkour challenge failed! Do Not teleport." The error message is a way for the server to end the parkour challenge if the player teleports out of the parkour map to switch to a new map. because the map requires you to teleport in it the timer will be stopped and you cannot hit anymore checkpoints because it already quit the challenge. It likely quits the challenge because the server sees it as if you teleported out of the map and quit. because it quit the parkour challenge you cannot activate any checkpoints.
In short the checkpoints are dysfunctional due to the map requiring the player to teleport in order to advance. I have not been able to reach the end but I'm assuming the prize will not work either.
The photo shows me standing on a parkour checkpoint and it not marking the checkpoint.
Evidence of Bug:
Additional information: You could probably fix this very easily by modifying the map so you do not have to teleport to move to the next stage.
This glitch was already reported by someone else and it was put in the resolved section. but because the previous person made multiple bug reports about the parkour in one page and the glitch is not fixed it was likely overlooked.
My apologies if this sounds choppy but I was trying to write the report quickly in a limited amount of time.