Regarding SquidHq, it is identical to a standard Minecraft launcher in just about every way. The only true difference is it does not contain the code used to initiate the blacklist. It does not affect gameplay in any way, shape, or form on the server.
We are not planning to reset Wild so often as in Alpha/Beta days, because there are significant differences in the economies. Previously, a Wild reset stimulated the economy because a surplus of new supplies of finite items would enter the economy, and get sold at the shop, therefore only adding money into the economy. Without this system of taking items out, things like diamonds only leave by use in armor and tools. They can be mined up faster than they're used, so it creates a surplus of them in a limited economy, meaning they become virtually worthless. Obviously, we don't want this, so not resetting Wild is the best option for limiting the amount of diamonds on the market. Now, before it's suggested that adding back the server shop would make this easier, remember that it too generates infinite Meebles into the economy. If someone manages to mass produce any item, then it therefore adds millions of Meebles to the economy. We saw in Gamma how even the slightest mistake in making the server shop can nearly ruin the economy.