1. No. Towns should be able to grow infinitely or else town mayors will be discouraged. Not all large towns keep growing. Take gamma for example. It shrinked from population of 400 to 144. Town growth should be dependent on the mayor's abilities.
2. No. The 140 nation bonus was enough for most hermits and residents should represent how powerful a town is. Maybe we could change the nation bonus by how strong a nation is. (Tying into 3)
3. Unfortunately, -1. Meep needs to take out as much money from the economy as possible to avoid economic disasters. I think that nations should have different nation bonuses instead, determined by their strength. No one cares about 10 meebles tbh, and most major towns have a pwarp set up anyway.
~ @Natsu
The thing is, other than the plot bonus, nations had no real purpose. I get that 140 plots was enough for hermits, but the coupling of plot bonuses to nations is completely arbitrary and joining the largest nation possible is a true no-brainer. With all the purpose nations serve at the moment, just removing them and giving all towns the 140 plot bonus would be preferable to the current state of affairs. Suggestion 2 is done with the intent of adding a money sink to the economy to stop hyperinflation like you stated needed to be done in section 3 of your reply.
First of all, a 10-100 meeble fee is not gonna stop anyone from going to a town they wanna see, second of all I'm not sure if you're talking about before gamma, but in gamma the money was added to the town bank. Third of all, the money should be removed from the economy because that would just add another stabilizer for the economy which is good.
~ @LargeUnit
I know it won't stop people, and that isn't the intent. however, 10-100 meebles will add up over time, and when you have the opportunity to save that money when doing your shopping, you'd kinda want to take that opportunity. Again, this fee for travel would be small enough that you could ignore it if you wanted and not suffer massive drawbacks, but it could be something used to create interesting dynamics and relationships between towns and nations.
Towns definitely do not need to be cheaper. If you want your town to have a "tight knit community" you can do so yourself without lowering the town size for everyone else.
~ @LargeUnit
The thing is, from my experience involving people with the progress of a town is beneficial. I know my evidence is anecdotal, but the only reason I became active on this server in the first place was because I was recruited into a town in which I could be involved in the development and improvement of. In towns with 100+ residents, it is simply not feasible to involve a large portion of the residents in the improvement of the town, and most tasks will be handled by a small circle of elite players in the town. The aim of limiting town size is not to limit what mayors can do, but to create more towns and get a higher percentage of players involved in building up the towns that they are a resident of.
First of all, a 10-100 meeble fee is not gonna stop anyone from going to a town they wanna see, second of all I'm not sure if you're talking about before gamma, but in gamma the money was added to the town bank. Third of all, the money should be removed from the economy because that would just add another stabilizer for the economy.
~ @LargeUnit
The amount of money removed from the econ for towny travel has never been signifigant enough to create stabilization in the economy, and more money sinks can be added if this money sink is sacrificed to add depth to town and nation membership.
If you're extremely wealthy you deserve however many plots you want. Also, contrary to what you believe people only claim plots if they're planning to use them. Which means that the plot is being used and it's an effective use of space. So just because someone's wealthy, doesn't mean that they have a whole bunch of plots that they aren't using effectively.
~ @LargeUnit
You make a good point there. However, the main point of this change is to give people a way around building towns with residents that they don't want. The main point of this system is to allow for people to build large private towns with farms, large buildings, etc while adding a money sink into the economy. If the system I originally proposed is too harsh, it could probably easily be combined with the current system.
He's basically saying the first two ideas are trash and the third one is meh.
~ @LargeUnit
Yeah I know that I just want the reasoning