I meant both meebles and blocks when I referred to "resources" earlier. I merged both things into the same term, apologies. Time is also a resource, but we'll neglect it for now.
Duping and the wild, don't add meebles into the economy, they add items, which increase the value of the meeble. More items per each meeble means that a meeble is worth more.
~ @Vamp1re_Man
An increase of items("items" the term I'm using also includes blocks) of an exponential rate (such as duping) will increase the value of the meeble and rapidly decrease the value of the items being duped or collected. The thing is that while various items are being collected from the wild, the jobs plugin (which will also be active in towns) will create an influx of meebles, while the wild provides the influx of items. Both will be inflating, but (thankfully) will be slowed down by towns, since towns will be the main avenue to get resources out (which then... will result eventually in an influx of towns).
"More items per each meeble means that a meeble is worth more." Depends on the supply and demand of things really. Like stones, cobble, and planks. Yes, your statement will be true for those types of blocks quite rapidly. Though, with things that more people will want, such as enchanted armors and rarer items, it'll be the opposite of your statement until people don't want those items as much anymore. The problem I want to solve is how to keep the rapidly decreasing value of items and meebles slowed for a much longer duration, so that the more competitive edge of the economy mechanics will stay intact for a longer period of time.
You cannot donate for meebles anymore. Rank selling will not add meebles into the economy, it will move them around.
~ @Vamp1re_Man
I'm glad that has been removed. Though, I don't understand how they "will move them around". Very vague statement imo.
This should be the main source of new meebles entering the economy and shouldn't be seen as an unnecessary inflow.
~ @Vamp1re_Man
Agreed.
Every person who uses the jobs plugin will be a meeble printer (sounds negative, but I don't want it to be taken that way). I don't see the jobs plugin as a necessarily bad inflow, I'm just disappointed that there aren't more outflows besides the main outflow, which is the towns side of the server (reason being is that the jobs plugin is a
huge inflow for meebles). I want the meeble to keep a strong value longer than a few months.
All of these combined should counteract the increasing amount of meebles to an extent that we shouldn't have to worry about it.
~ @Vamp1re_Man
Sadly, I doubt the server will keep a healthy economy for both the meeble and items. I want the server to have a competitive, fun, environment and strong resources that retain their value for an extended period of time. Either way, I very much thank you for your comments and time.
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The eco was fine for 2 years with people doing 1 million meeble events 10 times per day. Well be fine
~ @KlutchDecals
I don't really appreciate the (Seeming, but I can't tell the mood of the comment due to it being text) disregard for one of the core mechanics of the server, but it's your guys' call. All I hope is that it works out in the end. Thanks for the comment, and good luck with rebuilding the server. We're doomed-