------ Eco ideas
"Keep the jobs and the same basic style of donor shop that we have."
+1 New jobs took months to complete and donor shop had cool items.
"Remove the gold trade, and add in a trade for a few different items, some basic and some not, that actually fluctuates based on supply and demand."
-1 Gold was the stable currency and we don't need to remove it. It was a way of storing and it worked well. Now, a market that fluctuates based on supply and demand will be difficult because it will just deflate the whole time.
"Vshop should have a cap of how many of X item can be put up at one time (example: only 1000 diamonds can be up at a time total. Only 10K stone. Only 5K logs. whatever.)"
-1 It would allow a player to have monopoly on vshop, explained by @metr0n0me
"OR don't even add the /shop at all. The eco when we had chest shops only was the strongest it had been in awhile. it inspired lots of creativity and working ot keep your shops up and a visual and obvious location for any player to sell their items. It's less confusing to a new player tbh."
-1 Chest shops are great but so is vshop. The server needs the 5% tax
"Add in more quests. make a team. Varying levels of difficulty, optional side bits, rewards, easter eggs."
+1 but why easter eggs?
"Bring back events in full force. Make it exciting. give out special prizes sometimes, such as a custom head, an Eff 6 pick, extra god armour, a sharp V bush lol."
+1 Yes please +1 +1
"Make a nice tutorial. a NICE one, with current and accurate info. Start players off with $500, they get $2500 when they finish the tutorial. Clearly state that fact at the first spawnpoint."
+1 Please do this. I can help if needed.
-------- Staff
"Remove helper as we know it and bring back the kind of trial mod style. People will be "helper" for 2 weeks to prove themselves. If they prove capable and/or useful, they get to be mod. Everything that a moderator does can very easily be handled by a helper - it's honestly not that much responsibility. If I can do it alone as a helper/mod for 4-5 months, an entire team should be capable of figuring it out. It all starts with training them how to do the mod stuff, which no one does."
+/- sure
-------- plugins and worlds
"Seriously, add factions."
-1 No. There are a bunch of faction servers out there. We are an economy server.
"Make sure jobs and shop and /shop won't break in a week because people are terrible at setting their own prices. set limits at first and you can remove them later. Maybe you do have to hold the people's hand for a little while."
They will
"Don't promise things you can't keep and don't promise a due date, you're terrible at that, the whole lot LOL"
+1 but this won't change their attitude
"Never add a second towny world again."
+1 it was confusing but this allows you to escape the pwarp upkeep so maybe not.
"reset wild more."
+1
"sometimes we can give players sillier things that arent so much for "the goodof the server" because if they don't harm anything theres no reason why not. put more effort in"
?
"1.8 PVP. FOR SURE. DONT MAKE THAT MISTAKE AGAIN"
+1 Please do this or else it would really die
----------- Other stuff
"Allow up to 3 words of caps like the good old days."
+1 You mean three letters
"Promote the other types of gameplay more, because kit and skyblock are basically dead, the minigames are boring because there are no solid amount of people that play, make things EXCITING"
+/- but our focus is on towny.
"Stop warning so goddamned much - a /kick IS a warning."
+/- Warnings do nothing, but if we could bring back mute that will be great.
"Be more loose in general, honestly the community is tearing each other apart half the time with the tenseness."
+1 Yes please and actually be open.