Hello,
I came to suggest the increase in mob spawner range in TownsG, TownsA, and TownsB. I find that trying to create a decently effective mob grinder is hard to create these days without the ability to mine spawners as in the past. I think that increasing the range of spawners (/blockdata {RequiredPlayerRange: } by possibly x2 (which would increase max range from 16 to 32) allowing Meepers to create mob grinders that could maybe turn on that one spawner that is barely out of range. I'm not sure if there is a way to do it server wide, so it affects all spawners, but i know you can use /blockdata to set one of them.
LargeUnit