I liked the old old old tutorial where it was a simple question and you "fell" into the answer and if it was right you moved on.
~ @Courtneyyy
And new players hated it - If they got one wrong they would simply think it was a waste of time and then leave
~ @cooey
I think that if we brought back this style of tutorial it could work, but if a player got a question wrong, instead of having to redo the entire tutorial, they just had to redo the one question or just move on with a message telling them the correct answer.
This keeps it simple but still gets new players to think and remember the basic facts about the server.
Some ideas for possible questions are:
- How do you send a message to the whole server? (/g)
- How do you join a town? (/warp gamma, /request)
- How do you get back to your town (/warp gamma)
- How do you gather materials? (/warp wild)
- How do you make money? (/jobs, /vote, /shop)
- How do you ask a staff member for help? (/modreq)
The information aspect of the tutorial should also reflect these questions to keep it simple.
But the players leave taking there 2.5K with them so the money isn't circulated and put into the economy (Baltop != Economy)
It should be bumped up to 5K
~ @twomoo1119
This is very true, the 2.5k added into the eco when a new player joins means absolutely nothing unless they decide to play. However I do feel that it would be better to give each new player some better items to start out instead of raising the starting bal. I suggested before that stone/iron tools + leather/iron armour + food could be a possibility.
The issue with this idea right now is that the Tutorial is hopelessly outdated. Instead of updating the Tutorial we have, we should improve the /help, and just make that superior to the actual Tutorial, that way players can instead use the GUI for that anywhere on the server.
~ @CluelessKlutz
Right now I feel that /help is a bit too complicated for newer players. If we dumb it down to the questions I mentioned above + a few more then it might be reasonable to replace the tutorial, but we should then encourage players to run /help when they join a lot more.