Lets take a step back for a second. First, is the problem of mending books actually one large enough to constitute the removal of those books? Currently, mending books (and ebooks in general) are the main stimulant in the gamma economy. Over time, however, as most players have all god tools with mending, they will no longer need ebooks at such a rate, and prices will eventually fall. Additionally, since ALL players can have mending, rather than just elites having /fix. The market's need for diamonds will also go down. Now, in an economy such as alpha or beta, this would not have been a problem, as /warp shop would have provided a /sell price to safeguard against deflation. However, with the current removal of /warp shop sell prices, diamonds now have no safeguard against deflation, and can, in theory, eventually hit rock bottom at 0 meebles. So, the question remains, how far into the cycle are we in gamma? Are there enough players still buying diamonds and ebooks to make god tools or are we starting to see the ebook market become stagnant?
Now, I know that @KlutchDecals has said in the past that there will be staff buybacks for items like diamonds if their price drops too low, however this doesn't solve the issue that players do not buy diamonds from other players.
The issue with removing mending is that god tools are expensive, and the money that players can get to pay for those tools is currently lower than at the beginning of gamma. So, by removing mending, we may slow the rate of deflation for diamonds, but we would also drive god tools into the luxury category as most players will choose to use simple iron/diamond tools and save their god tools for fortuning diamonds, lapis, coal, ect. As a result, we would only be slowing the rate at which ebooks are bought at the cost of slightly increasing the rate at which diamonds are bought.
Now that we have our background, lets think about this. Mending, currently, is the repairing of items with exp. Similar to anvils, mending allows for the conversion of exp into durability, minus the diamonds and iron(anvils) required. The current reason players buy mending over repairing with anvils is that the cost of repairing in exp levels is very high, and it increases for every repair made. What I'm suggesting is a kind of middle ground. If mending is removed, anvils should cost a set amount of exp per repair without an increase in cost to repair. This, on a large scale, will provide a very large market for players to sell diamonds (and iron for anvils) while making it worthwhile to buy actual god tools, thus saving the ebook market as well.
TlDr: If mending is removed, remove/greatly lower the exp increase per tool repair from anvils
Mending is insanely bad for the eco, it is allmost as op as /fix was. The main difference is that you have to use xp to repair the tools. The main issue with mending is the fact that people do NOT die enough for it to be good for the eco. Remember that the items will acumelate over time, the main issue with this is that if you put a plug in the eco, like the mending enchant is doing to the market, it will end with being a higher supply then demand for diamonds and mending books. Then when that happens it will just keep going down because peoples tools will never be reset, and that will have a effect on the market in a downwards way. Which then has a bad effect on the gameplay experience that people have on meep.
~ @PainCakexx1997
The reason we have the possibility (and i say possibility because of the ability for admins to do server buybacks) of the deflation in diamond prices is because /warp shop was changed so they could no longer be sold, all the while giving players less money which they would normally use to buy items from other players.