Of course, I think it is important to realize that a majority of this inflation also stems from the fact that nothing economy-wise has changed, other than parkour prizes. I mean sure, if you're looking at it at from the beginning of Meep, then obviously this seems ridiculous, but then again, nothing has changed in regards to how we make our money. Jobs are the same, voting rewards are the same, everything's the same! So I think that to get a better picture of the amount of "real" inflation we have here, we need to look at the amount of inflation the month before the update, since (even though we started at 0$) we're still adding money in the same ways. Therefore, if any Meeper has been keeping records of Meepcraft's economy, and knows what the inflation was totaled to then, please tell me now!
-EDIT-
If it was less than 52 mil ( the 60 mil - 8 mil conversions, which keep in mind doesn't even count player conversions) then we have a problem. More, and this is completely fine.
~ @ThecrazyJJ
If I remember correctly, in the last few months, inflation was running rampant because of witch grinders spawning money into the economy like crazy. My witch farm produced about 28k per hour, and there were at least 5 of these things in alpha and beta.
But before the witch grinders were added, about 30MM/month was a pretty typical level.
By the way, player conversions resulted in about 3MM total being added to the gamma economy.