Our KitPvp is boring, that's just my opinion. Something I really enjoyed from our old kitpvp's was the Lord of The Rings theme. We should really bring that back. Another thing we should really bring back is the kitpvp map that went along side the Lord of the Rings theme (the nether, desert, shroom, and one other biome one). Also at spawn should be tons of anvils and enderchests for storing kills / spare armor.
KitPvP will be altered to fit Meepcraft's somewhat known aspect, the economy.
I am suggesting a seperate economy be implemented in KitPvP, so that it can relate to kills and help in KitPvP specifically.
Kits will go by time limit that people can claim them so it fits eula.
Kits will be selected by typing /kit and clicking the appropriate item with name and description of the kit.
Going similar with the old kits (because this was a very good kitpvp imo), the unlimited use kits would be:
Hobbit kit (chain armor with protection 4 on chestplate, 2 speed I potions, and a sharp 1 iron sword)
Forest Elf (may not be the correct name, but power 1 bow, 128 arrows, and knockback 1 wooden sword)
Ranger (leather armor sharp 1 stone sword, bow with 16 arrows)
The next kits would be able to be claimed every 5 minutes, so it is better than the unlimited use kits, but still common around the kitpvp map.
Legolas (Full Iron armor, Power 2, flame, infinity bow, one arrow, and 2 speed II potions)
Ironclad Dwarf (Protection 2 Full Iron armor, iron axe, slowness I - permanent on kit)
Super-Human (Full Iron armor, sharp 2 Iron sword)
The next kits would only be claimable depending on the uses per time (obvious when you see kit names)
Daily Kit - Gandalf The Grey (Protection 2 Iron armor, sharp 1 diamond sword)
Daily Kit - Saruman The Colorful (Protection 2 Iron armor, diamond sword, power 2 infinity bow, arrow)
Weekly Kit - Gollum (prot 3 leather armor, sharp 4 iron sword, smallest invis potion possible)
Weekly Kit - Lord Elrond (prot 3 iron armor, sharp 3 diamond sword, 2 speed II potions)
Monthly Kit - Sauron (prot 3 diamond armor, sharp 3 diamond sword, power 2 infinity bow, arrow)
*Also, health 2 potions will be free of charge and available via a sign for any who want them with unlimited amount and usage.
**All kits include 64 steak
Back to how this is going to be economy related.
Each kill gives you one dollar:
Following potions are drinkable
Speed II potions cost 2 dollars per
Strength II potions cost 5 dollars per
Following potions are splash
Regen II potions cost 8 dollars per
Fire Resistance potions cost 5 dollars per
Haste II potions cost 10 dollars per
Posion II potions cost 10 dollars per
Another thing purchasable for an advantage are:
Diamond Armor: 10 per piece
Diamond Sword: 10 per sword
Diamond Axe: 8 per axe
Bow: 5 per bow
16 Bottles o' enchanting: 10
Protection IV enchanted book: 15 per book
Sharpness V enchanted book: 25 per book
Power V enchanted book: 20 per book
Punch II enchanted book: 15 per book
Infinity enchanted book: 5 per book
Flame enchanted book: 15 per book
Unbreaking III: 20 per book
Daily Kits are purchasable for 25 per 1 /kit usage.
Weekly Kits are purchasable for 50 per 1 /kit usage.
Monthly Kit is purchasable for 75 per 1 /kit usage.
Also in this kitpvp you have kill streak rewards:
5 Kill streak: Regen II for 20 seconds, additional 5 coins, and a chat message that player has a 5 kill streak
10 Kill streak: Regen II for 20 seconds, additional 10 coins, and a chat message that player has a 10 kill streak
15 Kill streak: Regen II for 20 seconds, additional 15 coins, and a chat message that player has a 15 kill streak
And so on and so forth until 50 kill streak, which is the cap.
Also, so kitpvp can still be profitable for towny, there will be a conversion from kitpvp coin to meebles of 1:50 (50 meebles per kitpvp coin)