Boosts
Players will be able to purchase boosts, such as 2x XP, the ability to fly, and enhanced speed. When purchased in the server shop, everyone on the server will have access to the abilities for a limited amount of time. This buyable perk will be available in the shop soon.
~ @Fuzzlr
Except, 2x xp is literally useless, and enhanced speed is also useless.
Enchanted books are struggling in the economy due to villagers being able to be cured again! Go to a grinder for 1 hour and end up with 100 levels (or many more level 30 books.)
Speed enhancement doesn't seem worth it, due to speed potions, unless it's speed 3+ which is highly unlikely.
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Also instead of advertising, try paying the techs. Right now, it seems as if the techs do what they feel like, when they feel like it. It isn't their faults either, it's because they work for free, which is no incentive to work hours on a non-interesting plugin/bug fix. (reggles even admitted in /g that he does not do bug fixes because he is not being paid.)
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What about a reset? The server hasn't been reset in around 3 years now! That's a horribly long time, especially for an economy server. All items are at a stable price, none are raising or lowering, making investing worthless and non-profitable. In a new server, item prices fluctuating would give purpose to investing, and server as a "stock market" for a while. Most people are at end-game in towny, which makes the server quite boring. After you create your town and build your empire there isn't much to do. You sell some items daily and make a couple thousand meebles.
Towny needs some sort of leveling system which allows players who are at the end-game to keep on playing, and show the server how their town is the best.
A reset may anger people, but there is a way to counter part of this. Reset everything except /echest, which allows for a person to hold some value, but not too much, so they can't instantly be at end-game. A main argument AGAINST resetting is people "invested" time into their towns. No one invested any time into MineCraft, you played the game, and most people had fun gaining their first town or inviting their first resident. With a reset, you also allow new players to be on the same level as donators. Old players have also said they would rejoin if the server reset, which brings back the 2012-2013 times of the server.
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Remove/combine towny worlds
No reason to pay for two unique worlds, just make the map a 20k x 20k area. The server doesn't have enough players currently to need two servers. This idea would only work with a reset, but would be a lot easier to handle, and makes the community less distorted into the many worlds the server has - and doesn't need. CTF is almost never played nowadays, and seems to be rotting. There's almost zero point in maintaining CTF as no updates are expected for it and never has enough players to start. Same goes for halo, rarely is played and causes lag for many people, which doesnt make people want to play it lol.
More popular minigames such as infected/boomo need to be fixed and updated. Infected has countless bugs, while boomo never varies from game to game. Fixing bugs in infected and possibly adding new power ups (or even negative effects) to boomo could maintain their popularity.
>yes i know this isnt suggestions, but since fuzzlr may read this, this is probably the best spot to post what i feel needs to be changed in meep from my experience over the last few months.
also, legend only gets 1 gadget that's unique to our rank. We did pay $320 USD for our rank and we deserve more than what we currently get. I understand we're no longer profitable, but there's no reason to treat us lower than EVERY other rank, especially since we ended up paying the most to support the server (and for our PERKS)