I just want towny perks as rewards in Minigames to somewhat populate them so the players that come for the Minigames stay than soon settle into towny. As a staff member I spent a lot of time in tutorial watching new players and what the majority of them first do is go straight to Minigames and then soon after they leave the server due to lack of players.
Putting towny perks as high rewards in Minigames would in turn get Minigame players to venture out into towny.
~ @Summers
That's understandable, however, I believe that this is not a successful strategy. We've seen very little conversion from mini-games to towny compared to the time, and resources devoted to minigames over the past few years. Since MeepNetworks, the server has shifted away from the towny focal point to more of a hub environment, and I believe we've seen very little transition from mini-games to towny, due to the vast differences in gameplay. Almost like we're attracting people with a FPS game, in order to get them to play an RPG.
I think the better strategy is to expand the towny content, and compete for the pool of towny players that exist over all servers. Very large servers with towny have a rather large playerbase in those gamemodes, however their towny is run of the mill and lacks that "Special Sauce" that MeepCraft has in their towny, and I think we can compete on content and merit alone.
Minigames should be designed to be a side of our entree of towny, to offer variance to existing towny players, and additional minigames should be complimentary to the towny gameplay. (Skyblock, other persistent progress games)