So lots of people have already come up with ways to "bypass" the EULA but they have all been hasty and made quickly with plenty of flaws. I have spent lots of the day on TS and come up with some ideas.
First here are some stats. When I asked lots of people which perk they want back other than /fly in teamspeak this was their answer
/fix: 8
/nv: 3
/heal: 2
/smelt: 1
Clearly /fix is missed the most
So here is my idea, we implement perks into jobs. Because while jobs are kind of used there not as much as they can. How this idea works is say you are the miner job, once you hit level 25 you can /fix every pickaxe you have 1 time then once you reach 50 2 times then once you reach 75 3 then finnaly 100 4 times. Say you are woodcutter its the exact same thing as miner except for you are /fixing an axe. For hunter job its the exact same except for each 25 you get 2 /heal per day
Also for builder you could get /nv so you could build through the night or in dark places
Here is a list
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Job: Miner
Level: 25 Perk: 1 /fix per pick axe
Level: 50 Perk: 2 /fix per pick axe
[B]Level: [/B]75 Perk: 3 /fix per pick axe
[B]Level: [/B]100 Perk: 4 /fix per pick axe
Job: Wood cutter
Level: 25 Perk: 1 /fix per axe
Level: 50 Perk: 2 /fix per axe
Level: 75 Perk: 3 /fix per axe
Level: 100 Perk: 4 /fix per axe
Job: Digger
Level: 25 Perk: 1 /fix per shovel
Level: 50 Perk: 2 /fix per shovel
Level: 75 Perk: 3 /fix per shovel
Level: 100 Perk: 4 /fix per shovel
Job: Hunter
Level: 25 Perk: 1 /fix per sword
Level: 50 Perk: 2 /fix per sword
Level: 75 Perk: 3 /fix per sword
Level: 100 Perk: 4 /fix per sword
Job: Builder
Level: 25 Perk: 15 minutes of /nv per day
Level: 50 Perk: 30 minutes of /nv per day
Level: 75 Perk: 45 minutes of /nv per day
Level: 100 Perk: 60 minutes of /nv per day
Job: Farmer
Level: 25 Perk: 2 /feed per day
Level: 50 Perk: 4 /feed per day
Level: 75 Perk: 6 /feed per day
Level: 100 Perk: 8 /feed per day
And so on for jobs and perks. I think this is a pretty solid and small flawed idea please give me feedback.