What if players could set a bounty on a player in kit, once that person dies the player who set the bounty will get the meebles withdrawn out of their balance and payed to the person who killed the target. This could help get some of the money out of the economy (You could only receive a small amount of the bounty, some is taken out of the economy) and also be a fun addition in kit.
EDIT: The bounty would last forever until the target is killed. If they do /suicide it won't count, it has to be a player.