What does matter is finding a way to turn more citizens into VIPS as that simple transition represents over 70% OF THE SERVERS INCOME.
We should be making it easier for citizens to make tons of money, as well as giving high level rank sellers an incentive to sell tons of vip ranks.
~ @Jwarian
If we only add new ways to make money, the economy will grow, the value of the meeble will reduce, and the meeble price of VIP will rise, leaving us back in square one. What we need is a way for citizens to earn some reasonable cash (not too much though) to buy VIP from a rank seller, and then more ways for the rich rank sellers to spend their money. This creates a flow of money in the economy and the value of the meeble would remain pretty much the same.
A retrofit of the /warp shop to include many currently unobtainable items/spawners would erase millions in a day and over the long term, and not just from my pocket.
~ @Jwarian
This is pretty much exactly what we need. A pricey item available to high ranking and rich players to spend their money on.
Some other ideas that that I can think of off the top of my head are increasing the uses of nations so that more people buy them (drains money through initial purchase and possibly increased taxation) or perhaps a percentage tax on large transactions (say 5% tax on chest shops & dicing that is over 100k?).
I had an idea long ago, where the community could contribute to a giant fund, once this fund is 100%; some big project is completed.
New arena? Costs 100,000,000 meebles, for example.
Etc etc etc
~ @Deinen
I like this idea, but I'd like to think that our development staff are putting effort into completing these projects anyway, not just because that project's fund is full. It is a good idea for a drain though.