On the topic of rewards: I was thinking of something more tangible, something even a new player can utilize greatly. That's how I came up with meebles - something simple and every player can utilize. If we expand /warp shop to items that are utilized and bought a lot on vshop, it can remove meebles from the economy. Also inflation isn't terrible on a virtual server, you don't worry about loans, credit, unemployment, gdp, stock market panics, etc. I may be missing something in the big picture about virtual inflation (if i am someone tell me xD, ). So ya that's what I originally though of meebles, but any realistic prize can do.
I have read all of the comments above and here collected some alternate ideas:
- Items. Items like tools? Random level 30 tool?
- Tax free for X days.
- If you get any mayor accomplishment: town is except for tax for X days, or you can get a free plot.
- Lotto tickets? (this actually adds to the economy anyway)