@KlutchDecals wanted me to make a list about this a while back, so here it is. My list is broken down into different tiers of competitive play, with the first category being most competitive and the last being quite the contrary. I have also underlined my opinion of each category of potions having taken into consideration MeepCraft's level of PvP play.
Tier 1: Here are the following potions that should not be re-enabled at all:
- Splash Harming & Splash Harming II
- Splash Poison II & Splash Poison Extended
- Strength II & Splash Strength II
- Invisibility, Invisibility Extended, Splash Invisibility, and Splash Invisibility Extended
Tier 2: Here are potions that I would deem acceptable but others might not like, so they
should probably be disabled:
Tier 3: Here are potions that I feel more PvPers would deem acceptable and I
recommend these be enabled:
- Strength, Strength Extended, Splash Strength, Splash Strength Extended
- Splash Potion of Weakness & Splash Potion of Weakness Extended
- Splash Potion of Slowness Extended
The last tier of potions includes anything that I did not mention. This is includes specifically, but not limited to, Splash Potions of Healing II, Splash Potions of Slowness, and Splash Potions of Regeneration II. Depending upon what the admins think the level of play should be, they should go about banning tier by tier. If it were me and I were thinking of MeepCraft's best interests, I would ban
Tier 1 and
Tier 2, but I would allow
Tier 3.
Do realize these tiers are entirely my own opinion and realize that I am entitled to my opinion just as you are entitled to yours. That said, if you think a certain potion should be placed in a different tier or if you want me to clarify why I placed a certain potion in a particular tier, feel free to comment. I simply wanted to create an infrastructure to re-enable splash potions and make terrarium better.