Let me put a little bit of coal into the fire, shall I? *hint hint*
Basically, I know that you are aware of all the problems Parkour has at this moment, and that you are working on it the best you can (I am not even sure if that was meant to be sarcastic), I just felt the responsibility to make this thread in order to speed this matter a bit up, less it be forgotten for the next few months (as is a trend with anything Parkour related, sadly).
I will say the obvious first.
Coal Blocks
Great system, amazing system, except, not so much. It could have been a great system if it was anything near consistent, it could have been an amazing system if it was tweaked. It isn't, it wasn't and I fear it won't be for a while. I still have high hopes that this:
(Parkour) Playing parkour in map City!
(Parkour) Playing parkour in map Flowers!
(Parkour) Playing parkour in map City!
(Parkour) Playing parkour in map City!
(Parkour) Playing parkour in map FLOWERS!
(Parkour) Playing parkour in map CITYYYY!
(Parkour) Playing parkour in map NOOO FLOWERS!!!!!
will be fixed sometime. Holy moly, chill down system!
Good, you removed Ultimate Ice parkour for now, *pfew*, one problem down, the coal block system in that particular Parkour map didn't work most of the time.
(Parkour) Playing parkour in map hodor
Flowers, oh boy. I might be a bit biased on this one, but what the hell? The whole point of the Flowers parkour was to make a progressive set of courses for 3 different difficulty levels rewarded accordingly. With the addition of the coal block system you effectively (Parkour) Playing parkour in map obiwankenobi removed the reward from the first and second flower and moved it all onto the last, difficult one. Beats the purpose if you ask me. I see no motivation in doing the course if I don't feel like struggling with the last stage. The force is strong with the coal blocks in this one. It just refuses to return you to Flowers if you die, instead it takes you to your latest City checkpoint - I recommend doing a check on it's Midi-chlorians.
Jungle, good old jungle, I will just leave you be...
Ultimate city. It might have caught something from the Ultimate ice one. I seriously recommend getting it checked out. It shows indication of major CBD (coal block disfunction), could end badly if it won't be treated.
(Parkour) Playing parkour in map City!
(Parkour) Playing parkour in map Flowers!
(Parkour) Playing parkour in map City!
(Parkour) Playing parkour in map Flowers!
Balloon, bless you Lizzer, job well done. Moving on.
Ca...cacti-thingy. Beyond hope of fixing the CBD. Several relogs usually don't help battle the symptons of CBD. The whole map seems like a project half finished. I mean, nothing will be worse than the pathetic Cactus thing we had a couple months ago, where people just jump-glitched their way to a 25000 reward in a matter of 5 seconds... but it is pretty close. In all honesty, the very first (as far as I can remember) Cactus parkour was the best.
Village... countryside or whatever. *Yay* you fixed the fence/wall glitch! *High-five*. Now move along Village, go join Jungle, you'll be fine together.
Oh why yes! I am glad you asked. I am very salty. I basically live(d) in Parkour. It hurts my soul seeing it in the state it's in right now.
Let's just take a moment for the memory of:
Stronghold Parkour - because it was quote, unquote: Beyond repair
Slick's Ice - because it felt the need to retire with its Master.
Ultimate Ice - first confirmed victim of CBD
Planets - good riddance
Well that will be all from me for now. Don't be harsh at me, of course I am joking around with you, but in all seriousness, Parkour should be given a little bit more priority than it has right now.
Merry Christmas.
(Parkour) In map parkour playing Yoda!