If we want meepcraft to have a stable economy and a flowing economy these are some of the things that will most likely have to go. By flowing I mean that cash changes hands more often. At this point some markets are stagnated and the reason for this is commands like /smelt and /fix. I know what you are about to say, But paincakexx what about commands like /feed. Well the thing about /feed is that atm there is a huge amount of food in circulation. People are giving out food for free, there will never be any money there because food is so easy to get. The reason /fix and /smelt is so bad is that it makes it so that the people with high ranks can trade down words to the people without ranks but the people without ranks can't trade with the people with these ranks. And I am talking about the Diamond, Coal, Lava bucket and blazerod market. I know that we have the command /fill as well, but the reason I don't think this will be a issue is that people are lazy and I think it will be easier to use coal or blaze rods then lava buckets with my suggestion.
/fix, something needs to be done with this command. It makes it so that diamonds are almost useless to some degree, the same goes for enchanted books. Because /fix is here the server economy is stagnated. I know that the server needs to get donations to get money but I think that having automated commands makes this in to more of a command game then minecraft. But that is not the only reason, if we look long term on this suggestion what would a more flow in the economy give to the server? Well as we know the more people there are in a economy the more money will be in that economy. If we made it easier for new players to get money then I think that more players would choose to stay on the server, and that means that more money would flow upwards as well as to new players.
But I think /fix is only part of the problem, /smelt is also a command I think needs to get some restrictions. The reason that /smelt is a problem is that it negates the use of coal, lava buckets and blazerods. These are items that doesn't cost much at all but in the long run they can have a effect on the economy. These commands fixes or makes something without sacrificing anything, there are no drawbacks at all with these commands.
What I would suggest is making it so that using /fix will demand some kind of material to fix it. Lets say that you are fixing a diamond chestplate and some other diamond items. Then /fix would demand 1 diamond for each item that was fixed as a fee. This would make it so that people would buy diamonds on a regular bases. Could also have it so that ones a item has been fixed 5 or 10 times the items stats would go down 1 lvl. Let's say you had a efficiency 4 diamond pickaxe then the 5 or 10 time you /fixed it it would go down to efficiency 3 and then you would have to use a enchanted book to get it back up to efficiency 4. We could also add a command so that when you want to make your item get its stats back you don't have to pay any experience for it. Doing /enchant and then a display would pop up on the screen where you put the item in and the enchanted book. This would only work on fixed items. This is so that it would not effect the market for the new players without ranks.
For /smelt I am suggesting something similar. 10% of the items needed to smelt something as a fee for using /smelt. It can be coal, lava or even blaze rods. This would make the money flow go bough to poor players and to rich players. Remember this is a long term solution.
Please state you opinion, and please put your reasoning as well. The reason this suggestion has been put here is to listen to what the community has to say. This is not something that has already been decided on, we want to listen to what you have to say about it. And remember it is just a suggestion.
And please forgive my english it is not my native language. Paincakexx1997 :)