I wouldn't win 400k
DICE ME M8
-1 you have to be responsible, great life lesson. Your money, your choice.
~ @Historicmush
I don't think meepcraft is the correct place to learn the life lesson of "gambling". What would you rather have, someone learning the negative life lesson of "gambling" (and possibly quitting) or the life lesson of "hard work pays off".
Think of it like this:
If we remove dicing who will quit the server? No one.
If we keep /dice and to a never ending betting limit who will quit:
New players will join the server play some fun minigames earn money maybe even build a house in towns. But then they see an ad in shout dicing "amount" okay sure why not risk doubling my money and getting a huge advantage in the "economy" then they lose... 50/50. Maybe they think okay time to restart lets go grind out mini games or wilderness mining. Orrrrr they give up and play a different server. That's one less player. What prevents this easy way to lose another player? Remove dicing.
Yes if you knew me back when I was newer to the server I hosted one of the largest 60x2 dicing casinos. Which is where I made over 10 million meebles to players who saw the chance to easily double or triple their meebles. Few won Many lost. I shortly after creating it I quit hosting after realizing how negative the experience was for newer members that lost.
The point is that gambling does not belong on this server that has players as young as 9 on it. The risk of losing members that young even if it does teach them gambling is not worth it.
The meaning of this thread was not to remove (since that will never happen) dicing but to limit its use. Also I will mention that this is a topic that is 100% opinionated on having experience with the negative and positive effects of gambling.
Not related: This is the longest post I've ever made on meep and I am trying to get the point out that /dice will lose more member then it will bring to the server.