I realized that I earn more in playing mini-games than the traditional /jobs plugin, causing people to rather do mini games than doing their chosen "/jobs". Basically don't do /jobs and keep playing mini games would be a great idea. It's like saying that I will play "Infected to earn money" for a while and then go back to /warp towns to do some Towny works, I will earn a little meebles in making towny structures and excavating some areas but not as much as how much I earn in infected. Which job should a player focus? (playing mini games or doing the "traditional jobs") Better take out /jobs since it is not as profitable as playing mini games. Is the plugin /Jobs more on for show? According to the command /jobs top player that states the names of people who are the best with that kind of work. So I am asking,"what is the purpose of /jobs if it is nerfed for some reason?"
all I can think of in solving this case is to make /jobs more equally profitable as infected.