@builderjunkie012 Okay, let me give you the statistics. Sharpness 4 on a regular item can inflict from 1 heart to 2 hearts of damage. Sharpness 5 on a regular item can inflict from 1 heart to 2 hearts of damage. This is all calculated on iron armor. A stone sword only does 1 heart of damage. This is all calculated without critical hits. Now, let's assume that we all want the kits to be fair, with each of their own weaknesses and strengths. The Bat and Wolf kit are very unfair because with luck, a Rank 20 player could be killed in five hits... By decreasing their hit damage, Sharpness 2 does .5 to 1 heart of damage. Sharpness 3 does .5 to 1.5 hearts of damage. By decreasing the damage, the damage still is very high. However, it is no longer an unreasonable amount of damage that can be done. If you want to convert the total damage from full iron armor to full leather, multiply each damage integer by 2. So the sharpness 5 could do up to 5 hearts of damage on a non critical hit towards someone with leather armor. I'm sorry, but that does not seem reasonable nor fair to me.Also, one more thing. A gold pickaxe only does .5 hearts on leather armor... It's similar to a fist used on someone with full iron xD
~ @ajlpikachu
You forgot to mention that rank 20s also get iron swords and tons of heart refill items.
The wolf only has a bone
and gets 3-4 hits per life from a stone sword.
I still don't see how this is op. Just aim down when you attack wolves or do Fn(if mac)+ f3+b to enable hotboxes and you can tell where to hit the wolf
Also, no, Irons do not get 5 hit by the wolf kit, on average they get dealt 2-3 points of damage which translates to 1-1.5 hearts per hit. Ive ran damage indicators on a sharp V item while on a private server to test this.