With the help of @Foretvert, and a couple of other PvPers, we have come up with a thread that gives the perspective of the Ideal Terrarium. Despite appreciating the opinions of non-pvpers, we would prefer that only those that actively pvp to reply here, seeing as only those that actively pvp will be pvping here. We realize that the new Terrarium was implemented a short while ago and realize that it will probably stay that way until spawn updates, however, we would appreciate this thread being taken into serious consideration.
In order to make this as simple as possible everything will be displayed in bulleted format.
Terrain
A pvp arena should focus on functionality over aesthetics. As such, it would is extremely advised that the Architect that builds this have knowledge about PvP. Simply, the following items below should be included.
- Flat with minimal hills no taller than three blocks high
- Make sure there is a lot of open space to fight in
- A few structures that do not get in the way are fine
- No vines, no cobwebs, minimal water, minimal lava as these impede the movements of players
Latency
PvP is perhaps one of the most underrated forms of lag in Minecraft. Due to this, PvP arenas should be optimized to present the most smooth and lag free experience possible. Below are ways to achieve this.
- An arena with fewer blocks to be rendered is ideal. As such, maps with fewer structures and terrain are preferred
- Move the Terrarium far away from spawn but still in the spawn world so the rest of the blocks in spawn won’t need to be rendered
- Otherwise, move the Terrarium to its own world or on its own server and give it its own /g tag
- Create a Terrarium portal in spawn akin to that of /warp dungeon
- This should also help eliminate cases of new players randomly wandering into the Terrarium
Combat Tag
There has been much contention between pvpers and the rest of the community about escape methods from the Terrarium. Generally speaking, a player should commit to fighting once they jump into the Terrarium. Granted, there are exceptions like when a player suddenly becomes doubled-teamed when they expected a 1v1, but this will be addressed in “Rules.” We propose that a Terrarium only plugin, similar to the existing combat log plugin, be created to do the following.
- Once a player enters combat, they are tagged as being in combat
- During this time, no commands may be used (as it is currently)
- After perhaps 15 or 30 seconds, a message will pop up in chat stating that the player is no longer tagged and may warp out
- If not too difficult to incorporate, create a message in chat that can be clicked to warp to spawn once the player is no longer tagged
- Normal escape methods should just be removed
Rules
The current set of rules and permissions in the Terrarium should be modified to the following.
- Disabled potions are Invisibility, Poison I & II, and Strength II
- Ender Peals should remain disabled
- Camping the Terrarium portal is illegal, likewise with /warp dungeon
- Combat logging will automatically kill a player
- Any hack, third party application, macro or other utility used to gain an unfair advantage over another player is illegal and will result in a perm ban
Teaming
Teaming, while fun to do, generally discourages solo players from entering the Terrarium. Therefore, we propose the following.
- Teams of no more than 2 players are legal in the Terrarium
- Any more members will result in a string of punishments that increase in severity depending on the offense number
- If players teamed in chat, a screenshot is all that is required for proof. Otherwise, video evidence is necessary
- Betrayals are legal
Current Issues
The following are issues regarding available permissions and protections on the current Terrarium that need to be removed.
- Remove /repair and /repair all
- Anticheat needs to be improved from what it already is: excessive hacking is too prevalent
In closure, we suggest the above things in order to revive PvP at the Terrarium. For those that ask, KitPvP is great for the players that don’t want to be too serious about PvP and don’t want to lose their items. The purpose of the Terrarium is to obtain PvP materials for personal use or for selling and to experience god fights. This is the place for competitive PvP and it’s a truly a shame to see its decline. Furthermore, we thank you all for taking the time to seriously consider these points. Please leave your opinions, especially if you actively PvP here.
Thanks again!