Insults not needed in a discussion.
No idea what point you're trying to get across here.
I have seen many people donate for elite to get spawners.
Yeah, the real problem is the lack of benefits to donors, correct! Which is why mining spawners remains a donator perk. I mean, if you realise donators are at a lack of benefits, why are you wanting to remove one of the major benefits?
And what do new players do when they're pissed off? "Mommy I wily want tis pls pls oh pls!"
There will always be a need for meebles, and that means there will always be rank sellers. Doesn't matter if the person getting the rank uses meebles, there are still real USD donated on behalf of the account.
There will always be undercutters, no matter what the price at /warp shop is spawner prices are going to be the same as they are now.
Even if all elites+ suddenly made a ton of money, who says they are going to hold 'events for all players'? If 1 or 2 hold your so called events, it will make about 0 difference to the population of Meepcraft.
So people who are careful with their money tend to poison a server? And don't start that donation bs again, everyone who donated did it for the perks.
Now you're gonna come running and say it's a donation blah blah Fuzzlr himself has stated that he recognises it as payment for a service, aka pay to win.
Well here, you're the one thinking in the short run. There will always be new players. There will always be people who 'donate' to receive the perks.
~ @n00bslayer_99
Didn't mean to insult, I use sarcasm to make a point, but I understand it does come out an insulting sorry about that.
The point I'm getting across is that spawners are typically used in grinders on most servers, which in turn get used for experience and drops. With so many public grinders out there (/pwarp grinderpark, /pwarp guardians are two) there's no reason for someone to donate to get those spawners to create into grinders to get said experience and mob drops. Donators also can just simply /fix their damaged enchanted armor, or easily just re-enchant new diamond armor (Which is easier to get thanks to /warp dungeon)
You forget one of the major things about servers, there constantly needs to be a stream of new players to a server to replace the ones that leave because they got bored. When players get "pissed off" they don't act like babies, I don't know where you got that from, they LEAVE! and last time I checked, players leaving a server is bad, unless I'm incorrect, which in that case, please give me the correct answer. Those players then: A) Leave to play on other servers, B) Complain about it on forums where meepcraft is advertised or C) Do what I do and try to offer suggestions to improve the server they loved months ago. Also, I'm working on a list of donator perks by going to other servers, seeing what works, and then coming back here with new suggestions.
I don't know where you are going with that, please explain further. Your reasoning is based on a blind assumption that as long as people want meebles, they're willing to pull out US dollars, which isn't true. I've seen some server fall because the rank sellers left, (Diamcraft was a prime example of this, which reminds me, I need to go check that server again)
"There will always be undercutters, no matter what the price at /warp shop is spawner prices are going to be the same as they are now.
Even if all elites+ suddenly made a ton of money, who says they are going to hold 'events for all players'? If 1 or 2 hold your so called events, it will make about 0 difference to the population of Meepcraft."
I have no idea what you're going on about this, the population of meepcraft is determined of how many people are enterained on meepcraft. Players naturally get excited via events and challenges. Any newbies see these events and want to stay around for the next event , or participate in the current one. They then stay around to keep playing the server that keeps them entertained. This is simple cause and effect of the online world dude. People stay around when they are entertained by something.
Payment for a service isn't what I call "pay to win" but eh, you can call it that (it's impossible to 'win" in minecraft, or at least meepcraft. This isn't a pvp server where donators get huge pvp perks, they get more minigame perks, which if it was "pay to win" most players wouldn't play in it for the donators are too "overpowered." paying for a service is like paying for first class of a plane, while paying to win buying your own plane to get to your destination faster, (If this doesn't make sense, it's most likely me) Also people who are "careful with their money" don't donate to servers, they invest in real life things, like couches, trips to places, things that they can look back and say "dang I'm happy I did that!"
"Well here, you're the one thinking in the short run. There will always be new players. There will always be people who 'donate' to receive the perks."
No evidence that makes me wrong, or you right, elaborate dude. How do you "know" that there will be new players and donators? Unless you can pull 50 new regular players out of you sleeve, you point doesn't make any sense.