I like a sell limit that is a daily maximum, I want to reinforce that, even now if we keep the shop the same, find a way to institute limits instead of just nerfing the prices to 1.
~ @Jwarian
Im not a fan of "limiting" in the sense of "capping" a DAILY intake for sure, but MAYBE an HOURLY one? However, even an hourly on I am Wary of because of things like this cause it "rewards" people for being online more rather then doing more "hard work" doing stuff! For the data/facts of: Many Children/Players don't have time or are not allowed by parents to play during the week or more then say 1-2 hours cause of school/work, but on weekends they can play for say 8 hours or unlimited hours! If a players on the weekend wants to play 48 hours STRAIGHT they should be able to get "rewarded" for their EFFORTS and "hard work" given! That being said, I think it "could" work if the CAP was set on ITEMS and NOT meebles! SO a player could only sell, 1000 Iron Ore, 1000 Gold Ore, 1000, Emerald Ore, 1000 Logs, 1000, etc per day instead, that way they can still make meebles but "limiting" the overall meebles of of any one item!
Also, just as some SIDE NOTES: One of the only reasons "I" or many others including yourself was able to make "LOTS" of money of noobs/others less fortunate was DIRECTLY because of the "segregation" of the so call "Perk Shops" allowing only Ultimates to sell Emeralds (or whatever) as opposed to allowing EVERYONE to make money, SAME is with current NETHERRACK type items!
I would like to emphasize your "at a reasonable price" statements as for example I will not spend 100k+ on special heads for decoration purposes. But at a reasonable price I would regularly buy stuff from the donor shop.
~ @hardegat
Yeah, and If they were "one time use" items they can be super cheap so all even noobs can use them! Say and small chest head (1k-2k), but i can see the potential work (so staff might not like this idea but it is FOR THE BETTER) that may arise if too many noobs don't read signs and make /modreq my head disappear when i broke it?
Since I have been here since the start of this economy, I can say without a doubt that money coming into the economy DOES NOTHING. Don't agree? Compare prices now with the eco at 2bil to last year when the eco was 1bil. Interesting.... the prices for everything have gone down........................that is the opposite of what people say will happen when they argue against inflow. THIS ARGUMENT SHOULD BE OVER, LETS USE DATA INSTEAD OF THEORY.
~ @Jwarian
The point i was trying to make was, "staff/owners" won't let it happen unless....statement u quoted. Actually I DO AGREE, the money INCREASE really does not effect "MOST" things too much AS LONG as things are balanced and people cant make 5+ million a day like i have done "several" times before for many many many days forever (until they nerfed it). As far as FCATS/DATA instead of theory: Yes the overall meeble increase has SEEMED to make things cheaper but that is just NOT possible or the case! The REAL reason prices have gone down in MOST things is because of the UNLIMITED SUPPLY and virtually no demand! The /job will create that "artificial" demand thus INCREASING prices of items, but that increase is only fake just like the decrease you are seeing now in prices of things. ITEMS/STUFF will always cost WHATEVER the staff make it cost (hence iron ingot are worthless right now as opposed to the old admin sign shop/vshop system where they hovered about 50-70 because the old ADMIN shop bought for 40 and sold for 80). Now for those THINGS that WILL GO UP IN PRICE with the more money in the ECO are things that are "rare" like My head woot, and RANKS, right now people can't afford to pay 50mil, but when everyone has 50m then alot more people can afford it, so with more money in the ECO thing WILL GO UP as it is proven by those rare items ONLY, and i mean ranks were like 300-500k per 10 now they are more like 750-1mil!