I like the idea! I just have one problem with this: It will most likely be fun the first couple of months, but eventually it will devolve to xenophobic groups that get god armor in the first day or two after a map wipe and start running around killing everyone, mostly being players that cannot hope to defend themselves. That literally becomes their entire purpose of playing; to kill everyone. If you do not believe me, look at how these games ended up, even with constant resets:
- Rust (Spending precious ammo to constantly kill someone that cannot defend themselves outside of their house even though he has no loot. For over an hour. )
- DayZ (Being surrounded by zombies, when someone runs up to you with a shotgun instead of running away/fighting off the zombies. He kills you, and then dies almost immediately after by the zombies that he could have easily avoided by backing off. Killing other players is more fun than staying alive.)
- Nether (Two or three people camping at hot spots/safe spots, with good gear killing anyone nearby so they have little to no chance of gaining decent gear. Even having a large 5+ team at this point makes little difference.)
They all started out nice, but at the end, the game became less of survival and more of bullying or killing as many new players as possible.
What do you propose to combat this? Because if your reasoning to have this survival map is so new players that do not have a rank will not feel disadvantaged, I doubt your intended goal will happen. Without restrictions, they will eventually be found and brutally murdered by a group of overpowered players that work together to get their gear much faster than any single player that just joined and doesnt know anyone can. I dont imagine the players this will attract will be the ones that are desirable to a towny server, where people work together to build themselves up, not break each other down. I do like the idea, though, if you are somehow able to enforce cooperation instead of kill-on-sight mentality. +0.5